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Archive => Indie Game Design => Topic started by: Green on August 12, 2004, 12:59:36 PM

Title: it's that time again (kathanaksaya revisions)
Post by: Green on August 12, 2004, 12:59:36 PM
I've just done a bit of revision on the specialties/skills and abilities as presented in Kathanaksaya (http://home.comcast.net/~afrodyte/kathanaksaya), and I realized something about the character creation revision (http://home.comcast.net/~afrodyte/kathanaksaya/chargen.htm).  Though I require that each abstract has an associated concrete, and I allow people to have several concretes for the same abstract and various abstracts for the same concrete, I give no systematic support for this.  I'm wondering what I should do to make abstracts and concretes seem even more different.  Here are some things I was thinking: