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Inactive Forums => CRN Games => Topic started by: James_Nostack on January 20, 2005, 09:22:45 PM

Title: [TSOY] Optional BDP Rules, posted 1/19/05
Post by: James_Nostack on January 20, 2005, 09:22:45 PM
For anyone who missed it: optional rules on Bringing Down the Pain have been posted to the Shadow of Yesterday Wiki (http://random.average-bear.com/TSOY/BringingDownThePain).

I already have a question: according to the optional "Speeding Up Bringing Down the Pain" rules,

QuoteEvery time you have to make a Stay Up check, add a penalty die to your next Stay Up check. These dice are cumulative. Note that you do not have to make a Stay Up check if your damage is less than your Stay Up + 3.

... it looks like there isn't much difference between being Bloodied and being Broken.  There's a change when you make the transition from one state to the next... but functionally the states themselves are pretty much identical, right?
Title: [TSOY] Optional BDP Rules, posted 1/19/05
Post by: Clinton R. Nixon on January 20, 2005, 11:08:36 PM
Big difference:

When you're bloodied, take a penalty die on every action.
When you're broken, you can't take actions without spending a point from the appropriate pool, and you still take a penalty die.