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General Forge Forums => Publishing => Topic started by: Ron Edwards on February 15, 2002, 12:07:47 PM

Title: GenCon 2002: the lowdown
Post by: Ron Edwards on February 15, 2002, 12:07:47 PM
Hello everybody,

It's about time I announced the Forge plans for GenCon. The main issue is that "the Forge" is not a business entity and as such will not have its own booth. So instead, the plan is to have a Forge section as part of an existing booth.

There will be a three-booth space set up as a unit, with two game companies sharing the basic cost: Adept Press and one other (chime in, you-know-who, if desired). A full two booths' worth of space will be set up exactly as the card-game companies do it, with three diagonally-placed tables and lots of chairs. The two companies' banners will be placed at each end and a big Forge banner will be placed in the center, over the tables.

The point is to generate an ongoing, partly-spontaneous climate of Actual Play. Yes, Sorcerer and the other game will have demos. But the main point is for someone to walk up, get into a conversation about indie this-and-that, and say, "Soap opera? That sounds fun," and wham, they play Soap, then and there.

Same for Wyrd. Same for The Questing Beast. Same for Kayfabe. Same for InSpectres. Same for OctaNe. Same for The World, The Flesh, and the Devil. Same for Universalis. Same for Orbit. Same for Scattershot. Same for Donjon Krawl. Same for any friggin' game that ever got presented at the Forge, pending someone who's willing to do it.

This means we need an army at the booth - an enthusiastic, spunky, inspired army who can charm gamers into sitting down and amaze them in a single half-hour of play, and do it again and again during the con. If you want to do that, you pay us for an Exhibitor badge and it's yours. But if you do that, you owe the time and the energy.

Plus, if you want to sell a game you've written out of the booth, that's cool too. That will cost you $100 flat, though, to help defray booth costs and compensate me and the other fellow for the attention taken from our games. The plan in this case is for the massive assortment of indie games to act as a collective advertisement and legitimizer of any single one of them. (Clearly, Sorcerer and the other book-published game will be doing this for all the "little ones" as well.)

What I have in mind is no less than a complete revision of "what GenCon is for." We are role-players, selling our cool stuff to fellow role-players, and I intend to prove it.

Best,
Ron

P.S. Cynthia Celeste Miller, get in touch and let me know what's up with Cartoon Action Hour. Rob, same for Million Worlds; Paul E, if that Egypt thing is getting closer to ready, same for you; Zak, I totally want a wad of games from you, and your ass in the booth as well; Marco, JAGS big-time; Paganini, what's up with Cornerstone; James V., how about Imp ...

(had to edit to fix someone's name!)
Title: GenCon 2002: the lowdown
Post by: joshua neff on February 15, 2002, 01:01:07 PM
Ron--

I'd very much be up for spontaneously running InSpectres. And maybe some other games as well. (As much as Sorcerer works better with a run of sessions, I'd still be up for running it--maybe Sorcerer & Sword with pregenerated characters?) That sounds really exciting--like last year, only more so.
Title: GenCon 2002: the lowdown
Post by: Paul Czege on February 15, 2002, 02:14:08 PM
Where's Sean Demory? I totally want to see Le Mon Mouri going on at GenCon.

Are you putting together a demo scenario for Sorcerer, Ron?

Paul
Title: GenCon 2002: the lowdown
Post by: joshua neff on February 15, 2002, 02:23:17 PM
You know what? Even if Sean doesn't want to run LMM at GenCon, I will. I think it rocks.

And is it just me, or would it be even cooler if we all had cocktails in our hands?
Title: GenCon 2002: the lowdown
Post by: Ron Edwards on February 15, 2002, 05:54:20 PM
Hi there,

Evidently I need to clarify a point that was buried in the first post.

I will be arriving with several fairly detailed demos of Sorcerer, and the other publisher will be doing the same for his game. In fact, I hope to be have sent copies to some people well before GenCon.

People who are selling games there are free to generate pregenerated demo material. Just remember that by being there, you're volunteering to demo/play more games than the one you're hawking.

Best,
Ron
Title: GenCon 2002: the lowdown
Post by: Clinton R. Nixon on February 15, 2002, 06:00:58 PM
Quote from: Ron Edwards
Just remember that by being there, you're volunteering to demo/play more games than the one you're hawking.

That's a really good point to keep in mind - we need players as much as demo people. If someone comes up to the booth, and looks interested in Inspectres, two people need to get up and help, for example, Jared demo the thing by playing with this guy and showing him the ropes.

I'm really looking forward to this, actually - I'm hoping to play in three or four demos in per day.
Title: GenCon 2002: the lowdown
Post by: Mike Holmes on February 16, 2002, 10:36:50 AM
I might have to play InSpectres with Jared and Clinton again! Gee, I don't know, that's pretty rough... ;-)


Wild horses, baby!

Mike
Title: GenCon 2002: the lowdown
Post by: hardcoremoose on February 16, 2002, 12:25:53 PM
Jared, Mike, Clinton,

Man, last year I screwed up and missed out on the big InSpectres game.  Can't let that happen again.

And I'm curious about some of the InSpectres variants - I'd love to hook up with Sean and Mike and play Geek Season.

BTW, where the hell has Sean been lately?

- Scott
Title: GenCon 2002: the lowdown
Post by: Zak Arntson on February 17, 2002, 07:39:43 PM
Quote from: Ron Edwards
Zak, I totally want a wad of games from you, and your ass in the booth as well

I'm afraid I can't afford to go to GenCon this year (barring some fantastic raise or change in work schedule) ... I may look into doing it as cheap as I possibly can, though.

And as for a wad of games, well, there's 10 games (not counting Chthonian, which I'm planning to rewrite one of these days). GenCon is when? August? Even if I can't come, you'll have 5-6 new games from me by then.

We'll let Clinton keep convincing me I need to go to GenCon ... :)
Title: GenCon 2002: the lowdown
Post by: Jason L Blair on February 17, 2002, 07:52:11 PM
Hey everyone.

Key 20 Publishing is the other anchor company for this little endeavor. So we'll have Sorcerer on one end, Little Fears on the other, and hopefully an absolute shload in between. I really hope we get a lot of people involved in this. I also hope to have Seth Ben-Ezra (from Dark Omen Games) and Key 20 partner, Greg Oliver there as well to run demos, hawk product, and generate enthusiasm.

Once we have a list of people and product participating, I volunteer to put together and print a one-sheet pamphlet for distribution and posting that will include a full list of games for sale (and for demo) along with the booth information and whatnot.
Title: GenCon 2002: the lowdown
Post by: Mike Holmes on February 17, 2002, 11:46:53 PM
Hey Jason, that's great news. The combination should be big KO, IMO. I always look forward to GenCon, but this one is going to be outstanding.

Mike
Title: GenCon 2002: the lowdown
Post by: James V. West on February 18, 2002, 10:29:02 PM
Wish I could be there to help out but its a no-go this year. However, I am already making plans for attending next year's GenCon (my first).

I'll have The Questing Beast in print by then (digest, b&w, cardstock cover--pretty barebones). I don't know about any other games. My plate is pretty full right now.

This is all very exciting and I'm going to be insanely jealous when I hear all the great stories that'll be tossed around after the event!
Title: GenCon 2002: the lowdown
Post by: Blake Hutchins on February 19, 2002, 11:23:23 AM
I'd love to come.  There's a good possibility Tesseraction Games will be there to show off our first offering, and as an SF/Fantasy writer, I'd like to be there to network with editors and other writers.

But if I'm at GenCon, my first choice will be the Forge et. al. booth.  Happy to be a warm body to throw at a game.

Best,

Blake
Title: GenCon 2002: the lowdown
Post by: Valamir on February 19, 2002, 11:40:13 AM
For the first time since '94 I'm planning to be at GenCon this year.  Can't very well move to Illinois have Mike living in Milwaukee and NOT go to GenCon can I.  

I'm planning on using Origins for my personal gaming enjoyment this year (8 or 9 years in a row...I LUV the Columbus Convention Center)...Probably play the National Security Decision Making Game again this year.  After 9/11 they'll probably have some totally intense scenarios and a ton of players.

BUT, GenCon for me is all about Business and Networking.  I don't plan on signing up for anything, so I'd be more than happy to while away the hours playing stuff at the Forge booth and selling crack...I mean...selling Indie RPGs.  

So mark me down.  I'm in.
Title: GenCon 2002: the lowdown
Post by: Jason L Blair on February 19, 2002, 12:10:31 PM
Quote from: Valamir
I don't plan on signing up for anything, so I'd be more than happy to while away the hours playing stuff at the Forge booth and selling crack...


The true source of the Forge's livelihood... REVEALED!
Title: GenCon-the lowdown
Post by: mahoux on February 19, 2002, 01:29:38 PM
Crap on a stick!  As the lead (and only) designer and artist for the Mal-Ange release Le Mon Mouri, I assume I must finishe the artwork so Sean can publish it.

I told Sean about this and he was absolutely floored that LMM could be demoed at GenCon.  I am sure that when he picks himself up off the floor he will address it himself.

As for the game, it should be totally done by GenCon, and hopefully looking quite stylish.

Aaron
Title: GenCon 2002: the lowdown
Post by: mearls on February 19, 2002, 04:04:07 PM
Cool, this sounds like an excellent idea, Ron. I'm totally up for demoing Sorcerer, Sorcerer & Sword, and just about anything else. Hell, I just caught an unexpected 100 dollar windfall. Maybe I should put together something of my own over the next few weeks.

- Mearls
Title: GenCon 2002: the lowdown
Post by: sdemory on February 19, 2002, 04:19:25 PM
I'm dancing around the possibility of hitting GenCon, and would love to shake my Narrativist/Simulationist thang for the shimmy-show that is indie gaming if I do, indeed, show up.
   Nice thing is, I found out this weekend that I'll be pulling down what is commonly known as mad fat tax refund dollars, which makes a GenCon trip a little less financially onerous.
   What would the mechanics of this whole thing be? I know I'd need to throw some cash to someone to sell the beast (which I'd like to do). Ron, if you could send me some general info on how much things cost and how I'd go about getting things in gear, I'd greatly appreciate it. I'd need the most basic info, really.
   Oh, yeah... definitely cocktails. And smoking jackets. And Indie-RPG Bunnies. Maybe not the Bunnies, but I've found that I'm always a little more Narrativist with a Cuba Libre in my hand.
Title: GenCon 2002: the lowdown
Post by: joshua neff on February 19, 2002, 04:47:20 PM
QuoteAnd Indie-RPG Bunnies.

Ron, I think it's time for you to spill your other GenCon idea.
Title: GenCon 2002: the lowdown
Post by: Ron Edwards on February 19, 2002, 05:41:53 PM
Here are some points people should consider.

1) If you are "staff" at the booth, you pay no registration and stand in no lines. That's right! The cost of the badge ($45) and the cost to us ($100 if you're selling) is it.

That means that if you show up with a fistful of give-away photocopies and a promo pamphlet, and you're gonna do the Forge thing for a significant amount of time (which means playing your ass off), then you pay a whole $45, not a penny more.

2) Need a place to stay? I am not averse to sharing my hotel room with ten semi-strange men (or whatever). Did it last year. Chip in a bit on the bill, and given enough people it should cost us all hardly anything. Bring your own fuckin' towel and some means of sleeping stuff.

Best,
Ron
Title: How Many Badges Did You Say?
Post by: Le Joueur on February 19, 2002, 06:09:44 PM
Quote from: Ron EdwardsThat's right! The cost of the badge ($45)
What's the deadline for the headcount for these badges?  (We need those 'steenking badges.')

Quote from: Ron Edwardsand you're gonna do the Forge thing for a significant amount of time (which means playing your ass off)
And what kind of time commitment is that?  In ballpark terms?  (I am in the habit of having family crises at conventions and wouldn't want to sign-up for more than I can muster.)

Fang Langford
(Who's actually beginning to think of the possibilities...)
Title: GenCon 2002: the lowdown
Post by: Ron Edwards on February 19, 2002, 06:17:30 PM
Hi Fang,

Payment for badges that I pay for can come at the con itself. I'd prefer earlier, but certainly we're talking about June/July, not any time soon.

Basically, Jason and I get X many badges with the booth (forget how many, not very many though). After that they cost us $45 apiece. As I said, I'm willing to let it shake out at the con, like I did last year. Jason may be more sensible than me and ask for reimbursement ahead of time, but it's up to him.

As for actual time at the booth? This depends to some degree on the number of people. What I want is about six people there at any given moment, besides Jason and myself (or whoever we have manning the registers, which in my case is rarely anyone besides myself). That way impromptu demos can be pretty easy, two or three at a time if necessary, without everyone fallin' over each other.

So, for you, I'd say, oh, couple hours a day, maybe a half day for at least one of them? That's with the proviso that "family crisis" means you have to scoot off.

Best,
Ron
Title: GenCon 2002: the lowdown
Post by: Matt Gwinn on February 19, 2002, 07:00:19 PM
Hey Ron,
I was wondering how the cash situation is going to work for those of us selling stuff.  Meaning, if I'm running a demo of something who will collect the money when someone wants to buy a copy of Kayfabe or a T-shirt?  I know some people may be touchy about running someone else's register.  Should I arange to have someone there to back me up?  I'm sure there will be plenty of people there I can trust with my money, but aside from Moose I don't know anyone well enough that will want that responsibility.



On another note, I am looking for T-shirt ideas.  If anyone can think of an idea for a t-shirt that may be popular I'm planning to have a bunch of T-shirts screened.  

At the moment I have the potential to bring any of the following.

50/50 T-shirts from sizes Medium to 2XL in the following colors: ash, gold, kelly green, royal or navy.  Sizes small thru XL will be $12.00 each and 2XLs will be $14.00

Exact colors available will depend on interest.  I'm thinking I will probably only be able to afford 2 colors and sizes L-2XL.

I may also do bags, hooded and crew style sweatshirts, duffle bags and nylon jackets if enough people are interested and I have enough money to have the stuff made.

Any ideas?

,Matt
Title: What I Need
Post by: Jason L Blair on February 19, 2002, 10:41:37 PM
For flyer purposes, I'd like to know who is involved by May. I don't need any money for badges by then but I would need a list so I can get the flyers designed and enough made.

As far as booth-action, I will be there most of the time. If not, Seth or Greg will be there. For me to be truly effective at the playtesting, however, I'd have to be able to play the games available. Which I certainly hope to do. ;)

As far as the selling situation, we can either all have separate registers or we can have an Adept one, a Key 20 one, and an indie one (that would be very dependent on good record-keeping) that would be divvied up at the end of the day. I think the latter one would be a good choice but it's not my money, so decide that on your own.

As far as badges, whoever wants Key 20 ones, just let me know and I'll buy them. If I could have the money the first day of the con, that'd be great. Cash only, please. ;)

Of course... I think we could buy the middle booth as "The Forge," but I'm not entirely sure. I'll have to read up on it.


Sorry if this meanders, I'm discussing St. Anselm with the missus.
Title: Re - Press
Post by: Dav on February 20, 2002, 12:40:22 AM
Hey all;

I will have copies of The Eternal Twilight present at GenCon, and I hope to have Apophis as a whole adjacent or near to the Forge area this year.  

While TET will not be Apophis imprint (it is my own indie project, not the whole company), I am thinking it will be published under Repressed Publishing.

So, count me in.

Dav
Title: GenCon 2002: the lowdown
Post by: hardcoremoose on February 20, 2002, 12:45:06 AM
Dav,

Off-topic here, but is there some place to find teaser imformation regarding The Eternal Twilight?  This is the first I've heard of it...

- Scott
Title: GenCon 2002: the lowdown
Post by: Mike Holmes on February 20, 2002, 09:56:37 AM
An important detail: we need a rally point for distribution of badges. I met Moose last year holding up a box top that read "Ron Edwards". I too was looking for Herr Ron, as were a few others, standing outside of the exhibit area wondering how we were going to get in to get badges. It all worked out in the end, but it was not comfortable.

So, being as we cannot get into the exhibitor area without badges (well, not supposed to be able to), we'll need to get them somewhere outside. To avoid this catch-22 this year, I propose that we set up a Wednesday night meeting place to get these matters sorted out. If the badges are not available on Wednesday, then we should do it on Thursday morning before the exhibit area opens so as to be able to set up. In fact, now that I think of it, both a Wednesday night meeting and a Thursday rendezvous should be orgaznized for late arrivals, etc. Any number of details could be worked out at such meetings as well, and heck, I just want to see y'all again ASAP.

Perhaps this has all been considered, but I just wanted to make sure. I was thinking that we could possibly meet at my house on Wednesday, but it's probably a little out of the way as most will be staying downtown, and I'm a little ways out. Still, its available if we need space. But there are plenty of places to meet. Anybody have a suggestion? Or, like I said, has this already been planned?

Should we continue to plan on-line here, or is there a better venue? If discussion on this really gets rolling, perhaps a new forum would be in order? Lots of things to discuss. Just thinking out loud.

Mike
Title: GenCon 2002: the lowdown
Post by: Mike Holmes on February 20, 2002, 10:00:01 AM
Quote from: Eloran
On another note, I am looking for T-shirt ideas.  If anyone can think of an idea for a t-shirt that may be popular I'm planning to have a bunch of T-shirts screened.  
I figured that Clinton or someone would be bringing "The Forge" Tees. As well as some other stuff like on Cafepress. I hope to be sporting one (or that apron I talked about if I can get one).

Maybe I'm mistaken. But I'd think it would be a cool idea. Probably wouldn't sell a ton, but I'm sure you'd get a few sales.

Mike
Title: GenCon 2002: the lowdown
Post by: Ron Edwards on February 20, 2002, 10:41:31 AM
Mike,

All logistic details concerning badges and acquisition thereof are going to be established during the summer, as the con gets closer. I agree it does need to be organized better. That's a "later step" of the process though.

Best,
Ron
Title: GenCon 2002: the lowdown
Post by: Adam on February 21, 2002, 04:53:02 AM
I don't know how they'll be doing things this year, but last year I just walked up to the WotC booth on the third floor, asked for a badge from the Fantasy Productions box, and that was that. No questions asked. I don't know if they would have given me more than one - although since I was standing next to a friend, I'm sure they would have given us two.

I wonder how many people wandered around for 4 days with exhibitors badges that weren't intended for them?