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Independent Game Forums => Muse of Fire Games => Topic started by: coxcomb on February 17, 2005, 02:08:15 PM

Title: When is a character finished?
Post by: coxcomb on February 17, 2005, 02:08:15 PM
I played my first Capes game on Tuesday. I'll go into the session on a separate Actual Play thread, but I gots questions. Two have already been answered (when the scene ends and about 1-point inspirations). but here's another:

When there is a goal in play that says "Capture [or Incapacitate] so-and-so"  where so-and-so is being portrayed by a player, does success mean that that character is absolutely disposed that way for the whole scene, or does the controlling player have the ability to declare a "So-and-so escapes [or wakes up]"?

Our assumption was that, as long as the scene is still going, everybody gets to go, regardless of the current disposition of their character in game. How wrong is that?
Title: When is a character finished?
Post by: TonyLB on February 17, 2005, 02:26:04 PM
That's exactly right, in my view... though often I will have my character acting "from behind bars", because it makes people crazy that they can have all the advantages in the story and still have the character beating them on relevant conflicts.

For instance, strapping James Bond to a table and starting a laser going on a "slice-and-dice" course doesn't (usually) give you a decisive advantage in "Goal:  Prove my superiority to Bond".

Those who want the Capture to have some sting should roll their Inspiration from it into another Conflict... like if you had a 5-point Inspiration for "Strap Bond to Table" you could start off at 5-to-1 in "Prove my superiority to Bond".  It doesn't win it for you, but it's a darn fine start.
Title: When is a character finished?
Post by: coxcomb on February 17, 2005, 02:53:27 PM
Also, our thinking was that this is incentive to wait to resolve certain conflicts until their resolution would end the scene. If the last resolved conflict is "Capture Dr. Bizzaro", the outcome is pretty clear.
Title: When is a character finished?
Post by: Vaxalon on March 31, 2005, 02:24:19 PM
Remember that conflicts can't step on each other's toes.

If you have a conflict out there that says, "Doctor Bizarro strangles the Ebony Englishman to death" you can't declare one that says, "The Ebony Englishman freezes Doctor Bizarro in a block of ice."  The (successful) resolution of either one before the other would throw a huge monkey wrench in the proceedings.
Title: When is a character finished?
Post by: TonyLB on March 31, 2005, 02:53:27 PM
Actually, that just sounds like the ending of a John Woo film to me.
Title: When is a character finished?
Post by: Vaxalon on March 31, 2005, 03:25:58 PM
Yes, it does, but only if both of them resolve simultaneously.  

How do you deal with it, if Doctor Bizarro strangles the Ebony Englishman to death, but you still have "The Ebony Englishman freezes Doctor Bizarro in a block of ice." on the table?
Title: When is a character finished?
Post by: TonyLB on March 31, 2005, 03:33:15 PM
Before I offer suggestions, I'll say that rules-wise the way I handle it is by passing the buck to the player of Doctor Bizarro.  By the "Not Yet" rule, he can't narrate anything that would resolve the outstanding conflict (in this case "Ebony Englishman freezes Doctor Bizarro") one way or another.  Yet, he's got to resolve the conflict.  Which is totally his problem.

But I have never found it particularly hard to work around these things in practice.  Ebony's been strangled to death, but you still want him freezing things?  Okay, options:
Title: When is a character finished?
Post by: Vaxalon on March 31, 2005, 03:35:16 PM
Quote from: TonyLBCan the rule system create situations that call upon you to be particularly, sometimes even fiendishly, inventive?  Ohhhh yeah.

I just worry about what happens when my inventiveness isn't up to what the game requires.