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General Forge Forums => Actual Play => Topic started by: lumpley on February 24, 2005, 12:12:15 PM

Title: Primetime Adventures: Epidemonology ep2
Post by: lumpley on February 24, 2005, 12:12:15 PM
Here's the pilot episode's thread: Primetime Adventures: Epidemonology (http://www.indie-rpgs.com/viewtopic.php?t=12938). The pilot episode was (retroactively) called "Hello, Hell."

Somehow I didn't manage to post about episode 1. I have half a writeup here on my hard drive. Episode 1 was called "Snap Shot."

Anyhow now episode 2, "Demon in a Bottle," our third session.

The characters, their Issues and their Screen Presences:
Cyrus, Epidemonologist, Issue: grief, Screen Presence 1. Played by Emily.
Frank, buddy, Issue: am I useful?, Screen Presence 2. Played by Meg.
Joe, cop, Issue: self-hate and violence, Screen Presence 2. Played by Carrie.
Vicky, reporter, Issue: vengeance, Screen Presence 1. Played by Joshua.

Last episode was Joe's 3, and his wife left him. Next episode is Cyrus' 3, and I've announced that it's going to be massive flashbacks.

Here's the briefest possible scene summary of ep2:
Title: Primetime Adventures: Epidemonology ep2
Post by: Ben Lehman on February 24, 2005, 12:29:05 PM
It was a lot of fun.

What I said to Emily later that night:  "Y'know, despite not having a character, I felt that I could participate more in that game than I could in half the games I've ever played in."  (This is because PTA is awesome.)

In some ways I felt like a "little GM" in that it was my part to poke at the characters with high SP and see what made them go, without having to worry about anything 'cause they could still block me.

It really helped that I had read the other thread.

I guess that's all I have to say.  PTA works really well for this!  That game just has more capacity than I would have thought!

yrs--
--Ben

P.S.  Cards are just better.
Title: Re: Primetime Adventures: Epidemonology ep2
Post by: Emily Care on February 24, 2005, 12:42:30 PM
Quote from: lumpleyNow that I've noticed it, I realize that it's familiar to me from our Ars Magica game. Read between the lines and you can see it way back in Adventures in Improvised System (http://www.indie-rpgs.com/viewtopic.php?t=8232). There, it was like "uh oh, I'm off my feet, Meg is too, this is getting skooshy, I dunno about this..."

Hunh.  That must be what I feel like when I reach for the smileyface dice or the general dice bucket these days. Ever since Ron pointed out that unstructured drama can suck bigtime (it's price being major character concept squashing and concensus breaking), I've started paying attention to that same feeling you're talking about, V.  Have to pay attention next time we do PtA.

I wasn't sure about the cards, but I think I'm convinced. They make it easier somehow.  Still gotta nail down how we deal with ties. We did one thing this time, dif from what we did last time.  I think it was look at high red card vs. draw again last time. I like the high card thing, but I dunno how all these probability thingees work out.  Drawing again was a pain.

Also, we were more specific about asking for a character or plot scene this time.  I don't know if that made a big difference in the end, but I still think it would have helped last month with Carrie's spotlight session. And we continue to frame the scenes our own selves or collectively rather than requesting them from the gm.  It's such tasty collaborative goodness.

I'm wicked looking forward to the flashbacks next month.  I think this episode should be called: "The Collector".

best,
Em
Title: Primetime Adventures: Epidemonology ep2
Post by: Matt Wilson on February 24, 2005, 12:46:18 PM
You guys are cool.

Cards will go in as an official option in the whenever-I-get-around-to-it edition, which will probably exist as a pdf first.

I love the guest star player thing. Did Ben get any fan mail to start? Or at all during the game? I might rule that a visiting player could be an actual guest star like how Fred Astaire was once on an ep of the original Battlestar Galactica*, and starts with at least a die of fan mail. You can only contribute to conflicts with fan mail (you don't have your own SP), but you can earn it just like everyone else. And you have to pick a famous actor to be the guest star, like you have to be Angela Basset or Edward Norton or someone that everyone at the table knows about.

Also, V, I like your explanation of realizing the moment when you throw down. And I'm glad someone else will back me on the "you'll just get it after a while" thing.

*which is totally surreal.
Title: Primetime Adventures: Epidemonology ep2
Post by: lumpley on February 24, 2005, 12:52:22 PM
I wish we'd thought to give Ben fan mail even though he wasn't playing a character, so he could go in on conflicts. That would've been even better.

-Vincent
Title: Primetime Adventures: Epidemonology ep2
Post by: Ben Lehman on February 24, 2005, 01:02:31 PM
See, I think a guest star would have been a little disruptive to the story-arcs -- maybe in a less tightly plotted (9 or 13 episode) show, but in a 5 ep season there's not room for extra characters.

I was really happy with my level of participation, actually...  Didn't feel like I needed a character at all.

And I never got fanmail.  Don't know if that's because I couldn't or just because I wasn't cool enough ;-)

yrs--
--Ben
Title: Primetime Adventures: Epidemonology ep2
Post by: contracycle on February 24, 2005, 04:09:55 PM
Fascinating all round.

I have some trouble conceptualising scene calling mechanisms, would anyone mind offering a representative dialogue?
Title: Primetime Adventures: Epidemonology ep2
Post by: Emily Care on February 24, 2005, 04:48:20 PM
Quote from: contracycleI have some trouble conceptualising scene calling mechanisms, would anyone mind offering a representative dialogue?

Lessee...well, this is mostly how it happened/s with us:

Vincent: Okay, we got through the intro scene with Cyrus talking to the demon in a bottle, now what's next?

Meg: I'm seeing my character Frank talking with his friend who's the chaplain at the VA.

Vincent: Okay, set the scene.

Meg (cracks her knuckles, this is her fav): They are at the VA, sitting at the bar. It's a hot day, people are coming in and out.  Frank's buddy, the chaplain, is sitting with him, getting a drink.  The chaplain is wearing his collar.  

Joshua: Hey, I liked how we did that stuff with introducing people via a close-up in other episodes. We focused on shoes for the first scene with Frank, how 'bout we have shots of their necks, in this scene. First the chaplain's collar...

Meg: Yeah, then Frank's adam's apple, bobbing up and down as he deals with telling his buddy about all this crazy stuff he's been experiencing.

Emily: Is this Character or Plot oriented?

Meg: Hm..I'm not sure.

Vincent: Do you think the plot will affect you? Would a demon show up here?

Meg: Nah, I guess this scene is character focussed.

Vincent: Okay, so what's the Agenda? What do you want to happen?

Meg: Frank's going to talk to the chaplain about what's going on to try to get some support: moral and otherwise...

So, the three things to establish are: Location, Scene Type (Plot or Character) and Agenda.

Trad form is to have the players state that to the GM and let them set the scene (briefly) with said information. Also, scene framing is supposed to begin with the player whose character has the highest Screen Presence and then rotate around, but it may make sense to follow what seems right too.

best,
Emily
Title: Primetime Adventures: Epidemonology ep2
Post by: lumpley on February 24, 2005, 05:01:34 PM
Quote from: GarethI have some trouble conceptualising scene calling mechanisms, would anyone mind offering a representative dialogue?
Sure. This'll be non-verbatim and all wrong, but it'll convey. I'm going to include a whole scene because does "calling" mean beginning or ending?

I'm like, "so clearly the first scene needs to be Cyrus talking to the demon in the bottle, is anybody else there?"

Emily's like, "no, I wouldn't question the demon with anybody else there, so no." We're all like, fair enough.

Then Emily's like, "y'know, I want this whole scene to be in full color." Normally only key bits are in color, but we think this is cool. We're like, ooh. Emily describes some color things - the demon's like this green fog, swirling in the jar. I ask what the jar looks like and between them Joshua and Emily describe it. It's a big jar like a 15-gallon still jar or something.

That sets the scene. Then we have to get to a conflict, so I'm like, "so Cyrus, what do you want out of this demon?"

Emily said "I want it to tell me what's going on. What are they up to. What's behind it."

We play out that conversation. At that off-my-feet moment during it, we resolve. Emily wins, so I have the demon cave under pressure. Resolving breaks the conversation into two pieces: the before, where we're building up, and the after, where we reveal.

At a suitably final moment - the conversation could maybe continue, but the issue is resolved, Em has the info she wants and I've said my sinister thing about "pitiless" or whatever - I lean back in my chair. "Opening credits!" I say.

Someone goes pee, we make tea, we chatter a little.

If there were a character with a 3 this session, I'd turn to that player. Instead I turn to Meg because she's on my left and her character has a 2. I say, "a Frank scene?"

Meg says, "sure ... I'm talking to my friend the priest."

Ben's like, "is this a character scene or a plot scene?"

There's some discussion of Frank's issue. Some people aren't getting it. I'm like, "no, it's wicked easy, his issue is 'what good am I now?' right? But he's put himself at Cyrus' service, right? So a couple of sessions from now, easy, we find out whether Frank is up to it. Is he up to it?" Anyway we conclude: a character scene.

Someone describes the camera work: we see the priest's collar and then Frank's face. Carrie, I think - and away we go.

edit: Crossposted with Emily's!

-Vincent
Title: Primetime Adventures: Epidemonology ep2
Post by: Emily Care on February 24, 2005, 05:49:52 PM
I made mine up too, I think. The arbitrariness of memory at work. : ) Mostly same events, narrated by random contributers.  Ah, well. Interesting the different views of same, anyway.
Title: Primetime Adventures: Epidemonology ep2
Post by: contracycle on February 25, 2005, 07:01:16 AM
That was great, thanks.
Title: Primetime Adventures: Epidemonology ep2
Post by: Danny_K on February 26, 2005, 03:33:59 PM
Very cool writeups.  I'm trying to get a PTA game off the ground at RPG.net, and I'm definitely pointing people to this thread to show them "how it works."