I had a silly idea, but I want to share it before we go back to NormalForge and I'm forced to back up my arguements with facts. Quickly!
====
SharePlay MagazineThe premier mainstream magazine of storygaming hobbyists.A monthly 16 page magazine, with exactly 3 pieces of inside art (plus cover art). The break down:
- 1 page, letters to editor
- 2 page, random cultural reviews
- 1 page, something funky written in New Games Journalism style
- 12 pages: 3 fresh games, each taking up 4 pages, including rules, flavor text and tearouts.[/list:u]
Each game is very much like some of those Iron Game Chef entries. I imagine most will be something like a MLwM knockoffs with new chrome and slightly different rules, or in any case will be a different take on a "finite" RPG game. Each game is very focused for playing out a certain kind of story, and while repeated play can be cool/fun, it's not necessary, and not the scope here. The games in SharePlay will have a certain aesthetic: - "party game" aesthics - "Mafia" is a storytelling game, and that's starting to get mainstream these days. You could say Mafia is the most popular RPG in America.
- one evening's entertainment - Like renting a movie with friends, although slightly more stimulating and challenging
- sharp focus - You don't rent "Some Thematic Drama with Realistic Effects of Violence", you rent Traffic or Narc or something specific.
- superfast play aesthetics - Avoid very abstruse mechanisms & noncommon materials, have clear rules, reduce memorization, have lots of easy-for-play tearouts.
- welcoming - Avoid major terminology, and appear no more intimidating than learning rules for Monopoly.
- new game economics - By their nature (for production, testing, use in a group, overhead, prep) RPGs can easily be timeconsuming and their consumers are conservative. The games created here can be played & consumed more cheaply, encouraging more designers to make them.[/list:u]
Target markets: well, depends, but I see two kinds of mainstream folks this could break into: (1) Young post-college grads, yuppies, hipsters? They were all geeks anyway, or something. (2) Post-geeks -- If marketed right, people who "used to play RPGs in high school" but were too busy / uninterested as they grew older, may find that these new designs are more what they want now. (3) Families looking for family-centric enterainment (like a board-game, but more interactive)?
====
In truth, once I had this idea, I was worried about postingthis because it's territory folks have already considered. Lots of folks have tried hard (much harder than I have) to put RPGs into the "mainstream", and even that conversations goes into a rabbit hole of no return, so I don't want to pretend that a relative neophyte is going to suggest some answers.
However, if this does sound like a good idea to someone else...
It sounds like a good idea to me, although I don't know how "mainstream" you'd be able to go with a sixteen-page magazine. I'd say go quarterly, free, PDF and Google ad sales and do it for the love, and this could be a fascinating project. I'd contribute.