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Archive => GNS Model Discussion => Topic started by: greyorm on April 13, 2005, 09:55:04 PM

Title: Devotion to Lifestyle is Narrativist?
Post by: greyorm on April 13, 2005, 09:55:04 PM
Split from Rifts is a narrativist game? (http://www.indie-rpgs.com/viewtopic.php?t=15105), since I did not want to derail that thread with a tangential topic.

Quote from: Ron EdwardsI can see how "justifying my character's lifestyle" can be a good question underlying play.
No argument with Ron there, I can see Premise arising from justifying one's lifestyle (obviously through the choices one makes to do it -- forced or not), but in case Ron is seeing the word he's using and the words/ideas used by Callan as interchangable, I wanted clarification, because I can't see it if we're talking about "dedication to" a lifestyle as described in the parent thread.

To clarify, the discussion text states that a dedication to lifestyle, a choice about what the character is gonna be when he's growed up and how to express that, is Narrativist. The example given was, "My character is a mind-melting super psion, and you're not letting me be a mind-melting super psion. If you let me, it will be Narrativist." I don't see Premise there. Am I mistaken?