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Archive => Indie Game Design => Topic started by: Adam Dray on August 01, 2005, 03:20:40 PM

Title: [Trapped!] 24 Hour Submission for critique
Post by: Adam Dray on August 01, 2005, 03:20:40 PM
I recently completed Trapped! (http://www.1km1kt.net/rpg/Trapped.php), my submission for the 24 Hour RPG (http://24hourrpg.com) challenge. I'd love to get a critique and recommendations. Here's a summary:

Trapped! is a comedic horror role-playing game. Characters try to escape from a marooned spaceship while a tentacled alien tries to kill them. (That's the sample setting, anyway. The rules include broad suggestions how to create other scenarios, like students trying to escape from a haunted mansion while a vampire tries to kill them, and so on).

Players use random draws from a deck of playing cards to create characters and play the game. Players manipulate Extras (NPCs) and each other's characters to go do crazy things. Depending on how you play the game, you can "win" by escaping before anyone else does or by helping the entire group to escape. Or you can just get everyone else killed off and "win" by default.

Card suits have specific meanings for rating relationships, . A Jack of Diamonds in your relationship to another PC means something different than a Jack of Hearts. Suits also indicate actions taken towards other characters and playing the wrong suit can change your relationship. Last, suit matters when a GM takes his or her own turn, interpreting the card to generate plot complications.

I'd love to hear your opinions about the game, which you can download here (http://www.1km1kt.net/rpg/Trapped.php). Also, if you're interested in additional design thoughts, I journaled my thoughts in a separate blog (http://www.livejournal.com/~adam24hr/) during the 24 Hour challenge.
Title: Re: [Trapped!] 24 Hour Submission for critique
Post by: garapata on August 02, 2005, 09:10:55 PM
Sounds like a card-based reverse of Kill Doctor Lucky!
I like the idea!!!


Let me read your files more.