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Archive => RPG Theory => Topic started by: Montola on October 26, 2005, 02:57:24 AM

Title: Publishing theory
Post by: Montola on October 26, 2005, 02:57:24 AM
Okay, as I've bragged already, I'm working with a PhD on role-playing pretty soon. In that effort, and in my real work (researching pervasive games (http://www.pervasive-gaming.org)) I have one major pet peeve with the Forge. I chatted this with Ben in Finland, and now I actually found the moment to do what he told me to do -- to post it here as well.

For outsider, Forge is almost completely unaccessible. You don't learn GNS, for instance, by sitting down for ten hours and reading these pages. (Been there, done that, didn't work.)


This is because

1. Knowledge is hiding in myriad discussion threads. Reading old discussions through is a huge amount of work.

2. 90-99% of discussion thread volume would be irrelevant if the original idea was presented again, adjusted after the round of critique.

3. Much of this material is plainly misleading or false, even in the articles section. To the date, at least Eetu, Eero and Ben have been happy to tell me that I shouldn't read the GNS papers from the articles section, since they are outdated/misleading/?, since the Forge opinions have been changed or were badly communicated in them. Happily, I noticed that Greg Costikyan had the same threfoldish misunderstanding of the theory I had for a long time, and you really can't blame him. (Video stream of his Helsinki lecture should appear here in a couple of weeks. (http://www.gamesandstorytelling.net/Costikyan-lecture.html))

4. The Forge lingo is very sophisticated, and using a glossary as an entry point to a conceptual framework is not the good way.

5. Lack of easy references to track the ideas back, largely due to ideas popping up in discussions.


So. Why don't you package and publish your ideas when you get them, one by one, in a language that would unfold to the reader who took the time of reading the said packages in the chronological order?

Please. :-)


(Summaries, like Ben's recent introduction, are nice but not enough. At least not for a fellow theorist, who reads and especially cites the book by Foucault rather than a book about Foucault, so to say.)


If M.C. Escher designed an ivory tower, it would look like The Forge.

- Markus
Title: Re: Publishing theory
Post by: Montola on October 26, 2005, 03:08:26 AM
(Not intended as a bashfest. If I could edit it, I'd soften the tone in order to ensure that you wouldn't take it as an aggression, but as a honest concern rising from the fact that I'd like to understand and use your stuff, but I can't, and I'm not alone here.)

Best,

- Markus
Title: Re: Publishing theory
Post by: Eero Tuovinen on October 26, 2005, 04:46:42 AM
All well and good Markus, but there's no governing body to degree this kind of undertaking. We're aware that many people'd like more material on the theory, but mere need never caused anything to happen; somebody has to write the material. Furthermore, it seems to me that there's at least as many texts to be written as there are audiences. The kind of text you'd be happy with would be completely useless to some others who have called for introductory texts.

So yeah, I agree that it'd likely be nice if there was some kind of publication culture here, with people writing papers on their conclusions. But to make that happen you'll have to find individuals who want to write those papers. So scrap that general "you" and contact people whose theory work you like, and pester them for finished articles.

If it seems that I'm sidestepping your issue, it's because we get this same conversation every couple of months. In the end we all have to remember that there's no duty or obligation for anybody to write the introductory material just because another person wants it. This kind of translation work (believe me, it's translation; there's no universal language and format for this information everybody would be happy with) isn't socially rewarding, so I don't expect many people to be interested.

One false conclusion many seem to come up with is that somebody here (Ron, or the "old-timers", or everybody in general) specifically wants to service the world, and is highly motivated to do his best to be understood by everybody and his dog. Whether it's for good or bad, this doesn't seem to be the case. Rather, the great majority of posters here seem to be quite happy to be understood by their peers.

I expect that you'll get the kind of articles you want when academical careerism aligns with Forge participation in some particular and specific person. That hypothetical person then has a motivation for tapping the Forge for a series of rpg theory articles for academic consumption, improving his own publishing history while explaining Forge theory to outsiders.

For your particular needs: in my experience the best way to get what you want out of the Forge is to participate in dialogue around here and let the people tutor you in whatever parts of the theory are still vague for you. Just start asking questions and see if you don't get the material you need that way.
Title: Re: Publishing theory
Post by: Ben Lehman on October 26, 2005, 06:33:19 AM
Seconding Eero in all points, particularly the last.

The only way to gain a deep understanding about Forge discourse is to participate in discussions regarding it (which include: "I don't understand X, please explain" discussions.)  Efforts like the glossary and my present essay are meant to reduce the amount of stumbling time, not eliminate it entirely.

If you want to understand Forge Theory, it's tough.  It's like learning any new theory, albeit somewhat simpler than most.  For instance, it would be laughable to say "I spent 10 hours reading String Theory and I still don't get it -- we need better texts!"  Forge Theory isn't as complicated as String Theory, but it isn't trivial either.

Read my essay, and the glossary, and then start posting about what, exactly, you don't understand and people will answer you.

yrs--
--Ben
Title: Re: Publishing theory
Post by: Ron Edwards on October 26, 2005, 08:48:02 AM
Hello,

I suggest asking simple questions of me, in the GNS forum, based on the first section in the Glossary. To date, this works very well.

Also, Eetu, Eero, and Ben? Quit telling people the articles are wrong and false. I have no idea what your intention was in whatever conversations you had, but you've clearly created a culture of confusion. All you had to do was say the articles represented a series of developing ideas (exactly the same as any legitimate inquiry produces, in science or other substantive academia). I'm pretty annoyed with the message Markus seems to have received, to ignore them. All he had to do was read them in order, understanding that they culminate in an easy and straightforward presentation in the first section of the Glossary.

Best,
Ron
Title: Re: Publishing theory
Post by: Eirik Fatland on October 26, 2005, 10:05:47 AM
Markus writes:
QuoteFor outsider, Forge is almost completely unaccessible. You don't learn GNS, for instance, by sitting down for ten hours and reading these pages. (Been there, done that, didn't work.

Seems to me that the answers from Ben Lehman and Ron Edwards can be summarized as: if you become an insider (by reading, then posting and discussing to confirm that your understanding is correct), this is not a problem.

Which is all well and good, but not really adressing the issue Markus raises.

What I miss at the Forge are the clear, concise articles wherein a concept and it's supporting arguments get explained, and where supporting concepts and terms are referenced. I don't mind studying a number of such articles, backtracking them through their references, and I don't need them to feed me their contents with a teaspoon.

What I find, instead, are a very few long articles that cast some light on a changing model without clearly describing how it has changed, where possible counter-arguments are not really adressed but possible misunderstandings receive ample attention, and where the references consist mostly of links to very long conversations between people I do not know (but who seem very familiar with each other's positions) conducted in a context with which I am not familiar.

Introductions like the Glossary or the series on Ben's blog are not really what I need either, since they are simplified and not necessarily accurate descriptions of aspects of the thing, but not the thing itself. They help you getting started, but not to continue.

This problem is accute if you are an outsider trying to integrate and/or present some of the Forge's ideas into a theoretical text written for other outsiders, whether they be new media researchers (which I currently study) or Nordic larp theorists (my long-time passion). While I can go through the trouble of posting and discussing at the Forge to get a better grasp of the theory, I cannot reference Forge theory in this way. (See Murray, 1997. Also see Edwards, 2003, and make sure to also read Topic A, Topic C and Topic D and to post questions at indie-rpgs.com/forum to make sure you understood Edwards, 2003 correctly).

This is not a criticism of the Forge community or the theories of people involved in it. The problem is not one for insiders but for outsiders. The lack of "article theory" doesn't seem to hamper Forgeans' ability to produce novel, interesting and independent games for outsiders to play (which is the Forge's primary purpose, no?) - and if I were an aspiring indie rpg designer looking to join the Forge community I think the request that I take time to read, understand, post and discuss at the Forge would be entirely reasonable.

However, if you (hypotethical Forge theorist reader) are interested in having your ideas picked up and discussed in conversations outside of the Forge / indie rpg design community, I think the request that:

Quote(Markus:) Why don't you package and publish your ideas when you get them, one by one, in a language that would unfold to the reader who took the time of reading the said packages in the chronological order?

... is an entirely valid and reasonable one.

regards,
.eirik.
Title: Re: Publishing theory
Post by: Rorimack on October 26, 2005, 11:11:16 AM
QuoteThis problem is accute if you are an outsider trying to integrate and/or present some of the Forge's ideas into a theoretical text written for other outsiders, whether they be new media researchers (which I currently study) or Nordic larp theorists (my long-time passion). While I can go through the trouble of posting and discussing at the Forge to get a better grasp of the theory, I cannot reference Forge theory in this way. (See Murray, 1997. Also see Edwards, 2003, and make sure to also read Topic A, Topic C and Topic D and to post questions at indie-rpgs.com/forum to make sure you understood Edwards, 2003 correctly).

I can see your point.

Couldn't you use "Edwards et all, personal communication, 2005". Or, being more concrete, asking the specific question from that specific person in a PM who made that specific statement?
Title: Re: Publishing theory
Post by: Mike Holmes on October 26, 2005, 12:02:53 PM
There are articles, and they are good. Ron's GNS articles, for instance, are not how you characterize them Eirik. And MJ Young and Ralph Mazza have also published "introductory" summaries of the theory which are generally available. John Kim has on his own site a plethora of articles by him and others. And many more that I'm probably not thinking of. No, they are not always quite of academic standard (though see Lehrich and Kim's works which usually are).

Also, we are willing to help people get through the rough spots. People willing to discuss with us get pretty cogent explanations. It's a lot like being able to take a class in the subject online. Basically I've likened the amount of information there is to know about the theory to what you have to learn for an undergraduate class. Maybe higher level, or there might even be two or three classes in here. So, as Ben said, expecting to understand it by reading for X hours might just not be reasonable.

Lastly,
QuoteHowever, if you (hypotethical Forge theorist reader) are interested in having your ideas picked up and discussed in conversations outside of the Forge / indie rpg design community, ...
What incentive do we have to do this? No, really, think about it for a second. The goal of the site is to enable people to create independent RPGs. As you say, we do that just fine. We've met out goal. You're assuming that we have some need to have our ideas picked up outside this community. Why would we want that? I mean, I don't think it would hurt, but what does it do for us?

One thing that we say about the theory a lot is that nobody has to know it to have fun playing a RPG. Mostly the theory applies to design. Further, what if everyone knew what we did? Then they could compete with us. Is that something we really want? Actually, again, I don't think we're against it, but we simply have no incentive to promote our ideas outside of this venue.

Given this fact, we've actually been pretty good about writing essays and such that do help to introduce people to the theory discussed here. So nobody can claim that we're being intentionally obstructionist. We've already acceded to the requests for such material, despite having no incentive other than being nice to the people who've asked.

So, as usual when this subject comes up, I'm baffled by the attitude. Are you having a hard time understanding the theory? Sorry, but it sucks to be you.


Now, all that said, man I wish I had a degree in RPGs. I wasn't aware that such a thing existed, and I actually doubt that I'd be able to get one in this country. That said, if you can get me a degree for writing this stuff up, show me how, and I'll have a doctoral thesis in your inbox in just a couple of months.

Put another way, if you want academic quality to the theories produced here, there has to be the rest of the structure of academia behind it. We have remarkably close to this anyhow, with something that's very much like peer review. But until we're associated with some institute of learning, I don't think it's going to get any more academic than that.

What's funny is that on alternating quarters people will be complaining here that The Forge is too unapproachable because it's too academic. You just can't please everyone.

Mike
Title: Re: Publishing theory
Post by: matthijs on October 26, 2005, 01:15:32 PM
A year or so ago, I started my own thread about how the Forge community should get better at organising and communicating their ideas. Then, I realized they weren't going to write me a big happy book, so I just read all I could, including Vincent's "anyway" blog. I got some helpful answers to my questions, and a few sarcastic ones - oh well. Now I feel I have a pretty good understanding of what goes on, and am able to use some of it - and ignore some of it - in my design.

It's nobody's responsibility to make Forge theory easy to understand. Nobody's getting paid, nobody's gotten a government grant or sponsorship deal. Appreciate the amazing amount of work people do here, and be ready to do some work yourself. (My contribution is to help people in Norway understand Big Model and its applications, through seminars and debates).
Title: Re: Publishing theory
Post by: Eero Tuovinen on October 26, 2005, 01:58:07 PM
Quote from: Ron Edwards on October 26, 2005, 08:48:02 AM
Also, Eetu, Eero, and Ben? Quit telling people the articles are wrong and false. I have no idea what your intention was in whatever conversations you had, but you've clearly created a culture of confusion. All you had to do was say the articles represented a series of developing ideas (exactly the same as any legitimate inquiry produces, in science or other substantive academia). I'm pretty annoyed with the message Markus seems to have received, to ignore them. All he had to do was read them in order, understanding that they culminate in an easy and straightforward presentation in the first section of the Glossary.

Well, this is nitpicking, but let's set the record straight: Markus might have got something like that from somebody on that list, but it wasn't me. Personally I read the original GNS article and got it, no problem. Then, later on, I read the Narrativism article and got the Big Model, no problem. Then I read Chris Lehrich's ritual article and... well, I don't generally have problems with reading comprehension. No idea why other people have such huge problems understanding others in writing. I might have suggested trying other sources if Ron's style doesn't click, but never have I told anybody that the articles are somehow wrong in their own context, or better replaced by something else.

Generally I just try to not comment on how somebody should go about researching this stuff, as I obviously am quite happy with what we have already in that regard.
Title: Re: Publishing theory
Post by: Montola on October 26, 2005, 02:02:28 PM
I understand that no-one's getting paid, and happens to be that it was the weirdest of coincidences that got me paid for doing stuff bordering on yours. (I can use maybe 25% of my working time with role-playing related things). So of course no-one has responsibility to do anything, and I'm all fair and square with that.

What might motivate you, then? Because you'd have interested readers. Because those interested readers might contribute to the discussion. Criticize it, support it and use it. It all depends on your goals. I don't know; I got the work I have much for coediting Beyond Role and Play and publishing role-playing stuff, and Mike, if you are really interested, I have several European university contacts that would help you started with your degree. I really do.

The issues with The Forge think tank are not isolated issues, of course. Research projects face the same situation, the point where the insiders have learned something, and then it is discussed how it could be disseminated. In the academia, this dissemination is an important part of creating the theories, because it's used to validate the findings (anonymous outsider peer-review) because it clarifies and structures the argumentation, and because the cyclic movement in the wider community contributes to everyone's thinking. (That cycle requires reading as well, of course).

It is not the work for a governing body Eero asks for. It's work to be done by individuals (and teams).

Quoting personal discussions, Rorimack, is one option. Of course, the huge amount of exact and theoretical discussion around the place would mean quoting a million personal communications, and that's plainly bad form. It means that my reader then couldn't backtrack my arguments, to scrutinize if I am concise and valid.

Certainly the truth is that if the sole objective is to design new games, publication is a heavy tool to help that business. Of course, if the sole objective is to design new games, the whole Forge forum is a massive tool to do that.

Matthijs, government funding -- I really don't know about US, I'm talking about EU and Nordics now -- follows the publications. You probably don't get money for something before you have proof that you are good at it. I didn't; I wonder if Eero gets some indie games funded after publishing two of them. Academicization of a field increases its credibility, helps the public image, helps getting it funded and so forth. At least here the role-playing arts and sciences, so to say, have accomplished a lot.

QuoteAlso, Eetu, Eero, and Ben? Quit telling people the articles are wrong and false. I have no idea what your intention was in whatever conversations you had, but you've clearly created a culture of confusion. All you had to do was say the articles represented a series of developing ideas (exactly the same as any legitimate inquiry produces, in science or other substantive academia). I'm pretty annoyed with the message Markus seems to have received, to ignore them. All he had to do was read them in order, understanding that they culminate in an easy and straightforward presentation in the first section of the Glossary.

Ron, I believe this may have been what they were trying to communicate. Except for the fact that reading the series far enough would clarify/correct/change/refute/fix the undeveloped stuff.

QuoteSo, as usual when this subject comes up, I'm baffled by the attitude. Are you having a hard time understanding the theory? Sorry, but it sucks to be you.

Indeed.


- Markus

PS. Good to know that the basic four GNS papers are accurate and up-to-date. Pardon me for being misinformed; I'll try to find the time to read them without preconceptions as they are, and try to open up some discussions on the parts I disagree with.
Title: Re: Publishing theory
Post by: Ron Edwards on October 26, 2005, 02:11:55 PM
Hiya,

Markus, I want to stress that the good will you're bringing here is extremely valuable to me and everyone else. My suggestion is to start only with the first section of the Glossary, which includes about seven terms and a brief diagram. We can discuss that, and then you'll find that all the other terms and ideas flow from it in a simple, layered, and non-circular way. I look forward to any dialogue about it. Feel free to use the GNS forum here, or contact me by private email.

Best,
Ron
Title: Re: Publishing theory
Post by: matthijs on October 26, 2005, 03:10:14 PM
Hey -

- Markus, could I persuade you to elaborate on RPGs and government funding, perhaps in a new thread? I'm trying to get this ball rolling in Norway right now, and am curious about the Finnish process.
Title: Re: Publishing theory
Post by: Arturo G. on October 26, 2005, 03:35:46 PM
Perhaps these are just my feelings, but anyway...
There are a couple of tricks to accelarate the understanding of the theory (any theory).

GNS and the Big Model describe something. Thus, it is important to relate wht we read about the theory to our own knowledge and experience about the object described by it (roleplaying). I have the feeling that many people arrive here with a very pre-conceived idea of what is roleplaying, and is very difficult for them to understand what are the articles talking about. They look for answers to different questions, and it is very frustrating at the beginning.

After reading; the terminology and the theory will not lead immediately to understand all its implications. We need to expose ourselves to its application. Many people are ignoring the actual play, which is the only way to fix everything together.

I should admit I went through those mistakes when I arrived at The Forge. Perhaps this advice helps someone.

Cheers,
Arturo
Title: Re: Publishing theory
Post by: Mike Holmes on October 26, 2005, 03:50:07 PM
QuoteMike, if you are really interested, I have several European university contacts that would help you started with your degree.
You're on. Though I really hope I don't have to move. :-)

I'm no expert on the situation of academia here in the USA, but from what I've seen the closest thing to a degree for RPGs are the game design degrees offered by a very few universities; degrees that are really all about computer games. I'd be happy to hear otherwise.

I don't think I'm alone in saying that I've long envied you Scandanavians for your government and educational institution's willingness to support RPGs. :-)

Mike
Title: Re: Publishing theory
Post by: J. Tuomas Harviainen on October 27, 2005, 01:42:03 AM
Quote from: Arturo G. on October 26, 2005, 03:35:46 PM
After reading; the terminology and the theory will not lead immediately to understand all its implications. We need to expose ourselves to its application. Many people are ignoring the actual play, which is the only way to fix everything together.

I think that's a correct assessment, but it lacks one vital step: much of what is discussed on the Forge first actualizes on the Indie Design forum, and only then proceeds to play. That's what makes tracking theory material here so difficult. Most of the active Forge insiders know which game uses which ideas and which theory parts, but for an outsider the forum is a jungle. (And occasionally requires knowing when you need to check a non-forum source such as Vincent's site, too, to understand the whole thing.) Whereas a typical academic process would lead to the results being reported in the same context, the Forge theory process is often more like engineering: jumping from base theory to product to product review. That's in one sense truly excellent, because it's actual field validation and not just theoretical speculation, but on the other hand it makes both external analysis and (especially) quotation quite difficult.

That's where summaries come in: I too would love to have a few codified texts I could quote elsewhere. If role-playing were a fully accepted academic field already, there would be articles like, say, "Formalist variations on Campbellian story templates in Polaris" constantly published by established rpg researchers, but we're still far from that point. But I bet that the first indie designer to describe his/her game creation process in one codified, concise article reaching /all the way/ from Theory threads to design to Actual Play feedback will have that work repeatedly quoted by future researchers as an example of how the Forge process functions and what it can offer. ("See Jones, 2006, for how Color is implemented as a distinctive game trait.") Until then, I'll keep quoting forum threads, even though they never seem quite as credible in footnotes as article names do, and are damn hard to include in bibliographies.

-Jiituomas
Title: Re: Publishing theory
Post by: Montola on October 27, 2005, 05:27:00 AM
QuoteMarkus, I want to stress that the good will you're bringing here is extremely valuable to me and everyone else. My suggestion is to start only with the first section of the Glossary, which includes about seven terms and a brief diagram. We can discuss that, and then you'll find that all the other terms and ideas flow from it in a simple, layered, and non-circular way. I look forward to any dialogue about it. Feel free to use the GNS forum here, or contact me by private email.

Thank you! I try to get the time.


And since the following is just a quickie, I'll post it here:

QuoteMarkus, could I persuade you to elaborate on RPGs and government funding, perhaps in a new thread? I'm trying to get this ball rolling in Norway right now, and am curious about the Finnish process.

I think Eero could answer this better. To my knowledge, no-one has published a game book with governmental money yet, but he is at least applying. Also, some people have been at least considering applying for artist grants.

Some larps have gotten a little. Sweden is the right place for that.

If you have a huge major project, like Dragonbane (http://www.dragonbane.org/en/) you can apply and theoretically get big sums from EU -- you also need something like a year for the application process. To my knowledge this hasn't been pulled off yet; actually I don't even know if Dragonbane got what they applied for.

- Markus
Title: Re: Publishing theory
Post by: M. J. Young on October 27, 2005, 11:57:35 PM
Count me in with Mike on wanting more information about doctoral work in role playing game theory. I've got my J.D., but am interested in adding a Ph.D. to my degrees largely for academic credentials reasons.

--M. J. Young
Title: Re: Publishing theory
Post by: Montola on October 31, 2005, 04:47:01 AM
In Role-Playing in Academia (http://www.indie-rpgs.com/forum/index.php?topic=17400.0) thread.

Best,

- Markus

PS. I'll publish my research plan after it's accepted. Might take a month, maybe.
Title: Re: Publishing theory
Post by: Callan S. on October 31, 2005, 04:49:46 PM
It's really alien to me, to want to come to the forge and just learn everything like your learning a how to use a computer or learning a new language.

Why? Why do many new members come to the forge, deciding to try and digest everything at once and then when they can't, that's a problem to them? Wuts up wit dat technique?
Title: Re: Publishing theory
Post by: J B Bell on October 31, 2005, 05:08:41 PM
This is in the way of a quibble, but you most certain can cite Forge postings, at least if you are using the APA standard.  For example:

"In order to have role-playing studies, you must give it birth from other disciplines." (Montola, 26 Oct 2005)

Ta-daaa!

--JB

Reference list

Montola, M. (2005, Oct 26). Role-playing in academia. Message posted to The Forge, archived at http://www.indie-rpgs.com/forum/index.php?topic=17400.0
Title: Re: Publishing theory
Post by: J. Tuomas Harviainen on November 01, 2005, 03:56:34 AM
Quote from: Callan S. on October 31, 2005, 04:49:46 PM
Why do many new members come to the forge, deciding to try and digest everything at once and then when they can't, that's a problem to them?

At least for me it's not about digesting it all, but about being able to utilize elsewhere what I see here. Forum posts are exceedingly difficult to properly quote in an academic environment, because by themselves they generally lack the intrinsic contextualization that formulated articles have. To understand one post, you have to read several others, but far too often it's not possible to deduce from that one thread which of the thousands of other threads you also need  to read in order to understand what is being said. And writing such context lists for outsiders into the articles where you quote one thread is rarely feasible. Like JB states, threads can indeed be used for quotation, but in my experience they're far less credible than formulated articles are. Especially since academic role-playing research/theory still most often has to deal with text-quality reviewers who are laymen when it comes to rpg theory, but extremely academicia-concerned when it comes to methodology.

Therefore it's very hard to reproduce many forgean views in a sufficiently complete form elsewhere, and that's what bothers me. To not have convenient academic-level (or even academic-style) access tools to one of the leading rpg theory producing think tanks in the world means that many rpg theorists have to ignore key forgean contributions (a big chunk of all that's not in the archived articles, including many further developments of the stuff that is in them) if they want to write academically acceptable material. I think that's a damn shame.

-Jiituomas
Title: Re: Publishing theory
Post by: Mark Johnson on November 01, 2005, 10:59:47 AM
A modest proposal:

Have a robust article section on the Forge featuring a certain number of new articles in a given time.  It would need to be overseen by an editor(s) to oversee the Article area of the site if Ron and Clinton don't want to oversee it directly (though the editor would still ultimately be accountable to R&C).

Axe the RPG Theory and GNS Discussion as active forums and create an Article Submission Forum with a fairly strict set of guidelines for submissions and the post submission discussion process.  Insist that all threads must begin with a the submitter posting the article that they are working on its current form and allow open critiques from all members of the Forge community (including the editors) within the individual article threads. 

Let the submitter revise their article based on this criticism.  And at some point, the editor would post the article when the editor and author thinks that it is complete and has sufficiently addressed the criticisms and would be of interest to either members of the Forge or the RPG community at large.
Title: Re: Publishing theory
Post by: timfire on November 01, 2005, 12:11:25 PM
Quote from: Mark Johnson on November 01, 2005, 10:59:47 AM
A modest proposal...

As it stands right now, I believe, pretty much anyone who wants to can write an article and have it posted in the articles section. Though I haven't done it myself, I've discussed the possibility with Ron and he has always been gracious. He has told me that if I provide him a draft, he will look it over and give me comments. While I don't want to speak for him, I'm pretty sure he would do that for anyone.

So in other words, there's nothing stopping anyone from doing what you have proposed right now.

But one thing to consider is that the purpose of the Forge isn't to discuss & develop theory---it's to promote independent publishing. The theory is a by-product. As a community, we have no academic aspirations, publishing is our focus. We don't care if people learn the theory because theory isn't neccessary for writing or playing games. It helps, but isn't neccesary.

Another issue is that here in the US, there is no academic arena for discussing RPGs (that I'm aware of). For the most part, here in the US, the only people that discuss Forge theory are the members of the Forge community. So you must realize that we have no real incentive for writing such an article.
Title: Re: Publishing theory
Post by: Mark Johnson on November 01, 2005, 01:45:39 PM
Quote from: timfire on November 01, 2005, 12:11:25 PMFor the most part, here in the US, the only people that discuss Forge theory are the members of the Forge community. So you must realize that we have no real incentive for writing such an article.

Very true, but I would like to see more articles here whether theoretical, aesthetic or practical.  I see a lot of threads and series of threads here about topics that would make great articles, but since the ideas are developed in different forums and threads at different times, they don't make for very coherent reading, even for Forge regulars. 

RPG Theory and the GNS forum may be axed at some point in the future anyway.  One negative consequence of this would be a lack of further refinement of the theories discussed here.  Having a more disciplined, results based approach might allow continued work on the Big Model etc without the problem of undirected discourse that would help cause these forums to be dissolved in the first place.

Still, a total Actual Play/Indie Design focus might be just what the Forge needs.  A new place to develop these ideas would then hopefully develop.  While I do enjoy the Forge diaspora bloggers, they lack the focus and communal drive that helped develop so many of the theories and designs that have originated here.

Perhaps this belongs in Site Discussion.
Title: Re: Publishing theory
Post by: Ron Edwards on November 01, 2005, 01:59:38 PM
Mark,

Your modest proposal already exists. What you have described is, exactly, the site policy.

As always, when someone says, "Gee, the Forge needs an article like this," I say, "Thank you for volunteering." The number of submissions to date, over the past three or four years, is less than ten.

Best,
Ron
Title: Re: Publishing theory
Post by: J. Tuomas Harviainen on November 01, 2005, 02:04:37 PM
Quote from: timfire on November 01, 2005, 12:11:25 PM
For the most part, here in the US, the only people that discuss Forge theory are the members of the Forge community. So you must realize that we have no real incentive for writing such an article.

Precisely. But unless something changes, that will lead to forgean contributions being ignored as "insignificant" or "too hard to access" - or, eventually, "obsolete". I'd /really/ hate to see that happen, as it would lead to both re-inventing the proverbial wheel (especially as far as design-level theory is concerned) and to forgetting the significant contributions people have made here.

As a personal counterpoint to what's been said: I have absolutely no external incentives to do field testing on rpg theory, to create articles, or to conduct extensive academic-level field research at my own expense. I'll never get a degree out of this, or money, or reputation. Yet I devote a very significant part of my time and resources to such work anyway, in order to promote the general understanding and acceptance of role-playing games on an academic level.. So I know from personal experience that this isn't just a question of incentives, but also a question of whether one simply wants to contribute on that level. I'm almost certain that several other theory authors feel the same way - for instance, I doubt Chris Lehrich got any academic credit or finacial benefit for writing "Ritual Discourse". That approach is certainly not for everyone, but what I'm hoping to see is even just one volunteer now and then who'll summarize key points as they come up..

As a comment to Mark's post (which appeared as I was writing this): I'm definitely against a singular design focus: In order to produce high-quality games, the design needs to be connected to the development of theory, even though such theory and speculation may occasionally cause problems to the forum. Without theory, the design would slow down (and maybe even die due to repetition and lack of innovation). Without design, there would be far less field results to prove whether certain points of theory are cortrect. It's a symbiosis, despite the occasional conflicts.

-Jiituomas
Title: Re: Publishing theory
Post by: Callan S. on November 01, 2005, 11:28:06 PM
Hi Jiituomas,

I think what your seeing as a problem is more like a set of seperate tools. Like you get a brush from here, but then you have to go over here for a paint pot, then over there for a canvas. How can you quote painting to someone else, when all that it's composed of is scattered around?

Perhaps the forge really isn't to be seen as being about defining the heart of roleplay for academic demonstration. More it just defines a bunch of tools, and you see the heart of roleplay for various individual designers in the games they make.


Hi Ron,

Speaking of that, awhile ago I had a post about rating peoples desires in game, numerically, then looking at the relationships between the numbers. You mentioned it would make a good article, but I found that when I went to write a rough draft, I had no 'sell' for it, it didn't really work on any particular problem. Writing an articile with a 'here is...something...you make heads or tails of it and see if you can apply it somewhere' seems rather scatty to me. What does your forge policy think about that?
Title: Re: Publishing theory
Post by: Ron Edwards on November 01, 2005, 11:34:05 PM
Hi Callan,

"Forge policy" thinks that if an article is any good, it gets posted.

Best,
Ron
Title: Re: Publishing theory
Post by: J. Tuomas Harviainen on November 02, 2005, 03:58:24 AM
Quote from: Callan S. on November 01, 2005, 11:28:06 PM
I think what your seeing as a problem is more like a set of seperate tools. <snip> Perhaps the forge really isn't to be seen as being about defining the heart of roleplay for academic demonstration. More it just defines a bunch of tools, and you see the heart of roleplay for various individual designers in the games they make.

This (again) is precisely the point. The Forge theory process is obviously about implementing ideas into games, not for academic or theory-for-the-sake-of-theory reasons. Yet while doing speculation and research for production's sake, the site also creates material usable for pure theory as well - material that often /really deserves/ to be taken into account in academic discourse about role-playing. In its current form the material is often too hard to access properly for that purpose. A secondary purpose, yes, but a significant purpose nevertheless. And to bypass that external-access problem, we'd really need the occasional new article or "university-level engineering" style stage-by-stage game design report.

-Jiituomas
Title: Re: Publishing theory
Post by: Callan S. on November 04, 2005, 07:44:52 PM
I think you say it yourself, the site 'also' creates stuff usuable for pure theory. It's kind of a side effect Drawing from life, golden opportunites for X do often come up as a side effect while in the process of doing Y. Because it's a golden opportunity, the first reflex is to pursue it. But just because it's a golden opportunity, doesn't mean you actually have to pursue it at all. Because when you start pursuing one thing, you often don't have the resources to pursue the other things your originally did. Golden opportunities can trick you out of what was originally important to you. Or so I conclude, anyway.

You've said that there is material that really deserves to be used in academic discussion. I agree, but that by itself is not an entire arguement for pursuing that.
Title: Re: Publishing theory
Post by: Thor Olavsrud on November 06, 2005, 02:13:33 PM
Hi Markus,

Sorry for popping into this thread late, but I think there's an important point that may not have been expessed as clearly as it could have been.

The Forge is a collective of individuals engaged in an ongoing process. If you want to see finished conclusions based on that process of discussion, you're not, for the most part, going to find it in the forums. Instead, you need to get games produced by participants of The Forge and play them. Play them a lot. And talk about your experiences in the Actual Play forum.

That's not to say you shouldn't read liberally from the forums and the articles sections. You should. I would recommend going back and reading many of the articles again after you've played lots of games by designers that frequent The Forge.
Title: Re: Publishing theory
Post by: pekkok on November 07, 2005, 05:21:20 PM
Quote from: Mark Johnson on November 01, 2005, 01:45:39 PM
RPG Theory and the GNS forum may be axed at some point in the future anyway.  One negative consequence of this would be a lack of further refinement of the theories discussed here.  Having a more disciplined, results based approach might allow continued work on the Big Model etc without the problem of undirected discourse that would help cause these forums to be dissolved in the first place.

Hmm, "the problem of undirected discourse"... I'm not altogether sure this the crucial problem with theory discussions here, or that more directorial control would solve the potential problems. If there is a danger of getting bogged down, I think it's much more a Freud's disciples -style of scenario.

As you may know, Freud repeatedly emphasized the developmental character of his theories: They were anything but finished, merely sketching up the future work on the human mind - babysteps. While one could criticize Freud of not living up to this principle (based on how he reacted to those that deviated from his basis), at least the general necessity of surpassing of what he had envisioned is present in his work, prevalently and repeatedly.

As you may also know, this vision of future development did not exactly come to pass - in fact, quite the contrary. Many of Freud's pragmatic solutions became elements of psychoanalytic theory and practice more or less cast in stone, and those who proclaimed themselves Freud's disciples often wrote works that present themselves as mere affirmation in the guise of refinement of this or that Freudian model. (For example, I have here Theodor Reik's book Ritual - yet I would not recommend it to anyone interested on the topic... too many forms of idolatry present).

Generally, if you take the approach that general theoretical discussion should be interchanged with a "continued work on the Big Model etc" you flirt with dangers of ending up with an inbred inside circle (sorry for not mincing words - this is a general problem for communities of theory). Furthermore, these dangers are already strengthened by the fact that the community knowledge is heavily ramified by nature, as discussed in this very topic.

To create a lively culture of theory, whether article- or forum-based, one generally needs a fairly critical approach to the "powers that be", whether they are persons, theoretical models, etc. I'm not altogether sure that cutting down "undirected discourse" will help to create this type of atmosphere. Conversely, I think it might move Forge to an unnecessarily inbred scenario, at least in the long run.



Quote from: Mike Holmes on October 26, 2005, 12:02:53 PM
The goal of the site is to enable people to create independent RPGs. As you say, we do that just fine. We've met out goal. You're assuming that we have some need to have our ideas picked up outside this community. Why would we want that? I mean, I don't think it would hurt, but what does it do for us?

Quote from: timfire on November 01, 2005, 12:11:25 PM
As a community, we have no academic aspirations, publishing is our focus. We don't care if people learn the theory because theory isn't neccessary for writing or playing games. It helps, but isn't neccesary.


Who's this "we"? What are you implying with it, each of you?

For example, Christopher Lehrich, at least when he wrote here, certainly seemed to have theoretical aspirations - yet, Timothy, you are clearly implying here that he (nor anyone else with these aspirations) is not part of the "community" for this reason - what is your incentive to do this?

And Mike, why resort to "us and them" division as regards to Eirik? Is there something specific Eirik needs to do to become "one of you" (or "us" - I personally have no idea in which camp I fall in this division)?


Cheers,
Title: Re: Publishing theory
Post by: Ron Edwards on November 07, 2005, 06:01:56 PM
Hello,

This thread needs to be closed. It's raised a lot of questions, but they should be addressed in the Site Discussion forum.

Whoever is interested, please begin those threads as you see fit.

Best,
Ron