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Independent Game Forums => Half Meme Press => Topic started by: Spiral Jacobs on October 28, 2005, 10:24:17 AM

Title: Starting stats for a 2 minion game?
Post by: Spiral Jacobs on October 28, 2005, 10:24:17 AM
OK, so tonight's the night, but my third minion may not be coming.  I was thinking as starting stats:

3 Fear
3 Reason
1 Love
1 Innocent

Would this work for a one-shot with only two minions?  Any suggestions on how they should allocate their stats for a one-shot?  Any last minute advice?

Thanks.
Spiral
Title: Re: Starting stats for a 2 minion game?
Post by: Ron Edwards on October 28, 2005, 12:08:52 PM
Hiya,

I think you may be working yourself up into anxiety for no reason.

Whatever starting values they choose, it'll be fine.

Best,
Ron
Title: Re: Starting stats for a 2 minion game?
Post by: Victor Gijsbers on October 29, 2005, 06:39:13 AM
Quote from: Ron Edwards on October 28, 2005, 12:08:52 PM
Whatever starting values they choose, it'll be fine.
Not really; if you choose 5 Fear, 2 Reason and no starting love, there is no way you'll be able to play a one-shot game. (Or rather, not one that will end with the Master's demise.)

Spiral, your stats seem perfect.
Title: Re: Starting stats for a 2 minion game?
Post by: Arturo G. on October 29, 2005, 10:25:22 AM
You may also want to check this thread: Topic: collecting data: Fear, Reason, etc. and length of game (http://www.indie-rpgs.com/forum/index.php?topic=10125.0).

Cheers,
Arturo