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Inactive Forums => Burning Wheel => Topic started by: ghashsnaga on November 02, 2005, 09:42:37 PM

Title: Just got it
Post by: ghashsnaga on November 02, 2005, 09:42:37 PM
Well Burning Wheel arrived in the mail about a week and a half ago. I've been telling my gaming group about BW for nearly a month since I stumbled across it. I was running a Middle Earth 2nd age game but I was left with a bitter, empty feeling while running the game because I couldn't find a rule set that I like (one that supports the ideas I wanted) and that the players liked.

So after reading through a part of the rulebook and then creating a character I discovered that I love this system. Everything from the way it's written, to the feel the text gives you, and the rules for resources, circles, etc.

The books were easy to read and there are examples everywhere. I would read a section of text and thought "Damn I would like an example" turn the page and there it is!!!!!!

My ladyfriend (who is a hardcore gamer) loves the system as well. Especially the section on beliefs and instincts.

I'll post some more later as the game gets running. The first session we are going to concentrate on vs test, resources, and circles test. Luke suggested this in the book, so I am going to follow that format.
Title: Re: Just got it
Post by: Thor Olavsrud on November 03, 2005, 08:28:31 AM
Hi ghashsnaga,

Welcome! Sounds like your set found a good home! I'm excited to hear about how your experience with it progresses. Also, make sure to swing by our Web site (http://www.burningwheel.org"). We've got lots and lots of free goodies for you to download.
Title: Re: Just got it
Post by: Luke on November 03, 2005, 10:18:09 AM
Hi ghash,

Just curious, how'd you find us?

And don't forget to start your game off with an all important character burning session. Get everyone together to talk about their characters and focus them on the conflict at hand. This smooths out a lot of bad wrinkles in standard fantasy adventure play.

and welcome!
-L
Title: Re: Just got it
Post by: ghashsnaga on November 03, 2005, 11:57:53 PM
Quote from: abzu on November 03, 2005, 10:18:09 AM
Hi ghash,

Just curious, how'd you find us?


I found you through the Forge in the article section and several reviews posted on some rpg sites (rpg.net and some others).
I think I was searching for reviews of rps with a different style and then cross referenced to the Forge.

-Ara
Title: Re: Just got it
Post by: Luke on November 04, 2005, 10:08:35 AM
awesome!

(we're mentioned in the articles section? who knew!)

well, you have certainly found yourself a different breed of fantasy rpg.

-L
Title: Re: Just got it
Post by: Quim on November 04, 2005, 12:45:22 PM
Hello,

I'm a newby to BW, too.

I was looking for a good sistem to play in a kind-of-middle-earth setting made by me cutting&pasteing pieces of other settings (mostly from Gemini, Runequest and ME from ICE), and there it was...BW!!

I have almost read all the rule books. I really like character creation, artha system and experince, but I'm worried about the wound system, as in my group tend to play in an "heroic" way, and I'm afraid that damage could disappoint my fellow players. Is it as hard as it seems? On the other side I really appreciate the herbalism skill level of usefulness.

Greeting from Catalonia (Spain) and sorry for my bad english,

Quim
Title: Re: Just got it
Post by: MetalBard on November 04, 2005, 01:14:35 PM
Quote from: Quim on November 04, 2005, 12:45:22 PM
Hello,

I'm a newby to BW, too.

I was looking for a good sistem to play in a kind-of-middle-earth setting made by me cutting&pasteing pieces of other settings (mostly from Gemini, Runequest and ME from ICE), and there it was...BW!!

I have almost read all the rule books. I really like character creation, artha system and experince, but I'm worried about the wound system, as in my group tend to play in an "heroic" way, and I'm afraid that damage could disappoint my fellow players. Is it as hard as it seems? On the other side I really appreciate the herbalism skill level of usefulness.

Greeting from Catalonia (Spain) and sorry for my bad english,

Quim

You might want to check out abzu's post on this thread (http://www.burningwheel.org/forum/viewtopic.php?p=14499#14499)
Title: Re: Just got it
Post by: Quim on November 08, 2005, 04:02:13 AM

Quote

You might want to check out abzu's post on this thread (http://www.burningwheel.org/forum/viewtopic.php?p=14499#14499)
Quote

Thank you very much. That's been very useful.

Quim
Title: Re: Just got it
Post by: MetalBard on November 08, 2005, 10:55:20 AM
Quote from: Quim on November 08, 2005, 04:02:13 AM

Thank you very much. That's been very useful.

Quim

No problem.  That particular discussion helped my group figure out how they wanted to bring the violence into our game.  Just like all of the other conflict systems in Burning Wheel, there are two focus settings and it's up to the players which one you use (depending on how important the conflict is to them).
Title: Re: Just got it
Post by: Kaare Berg on November 09, 2005, 03:28:50 AM
Welcome Both of ya,

not to hijack this here thread but:
Quote from: Quimbut I'm worried about the wound system, as in my group tend to play in an "heroic" way, and I'm afraid that damage could disappoint my fellow players

Quickly put: Use the Optional Artha for Complication rule on page XX. of the Artha chapter.
It works.

K
Title: Re: Just got it
Post by: Quim on November 09, 2005, 04:53:06 PM
QuoteQuickly put: Use the Optional Artha for Complication rule on page XX. of the Artha chapter.

Yeah. Sure. That'll be a must in my games. Besides, I think it's awesome!

On the other hand, I have realized (sorry If I'm wrong) that this game is a paradise for powergamers, unless GM is of strong personality, specially for experince advancement. Don't you think?

Quim (sorry for my bad english)
Title: Re: Just got it
Post by: Ice Cream Emperor on November 09, 2005, 08:11:08 PM
Quote from: Quim on November 09, 2005, 04:53:06 PMOn the other hand, I have realized (sorry If I'm wrong) that this game is a paradise for powergamers, unless GM is of strong personality, specially for experince advancement. Don't you think?

I've only read the 1st edition rules, but it seems like players can only advance in experience if the GM provides them with adequate challenges, so I'm not sure what you mean. If the GM refuses to set difficult enough tests, characters won't advance no matter how 'powergamer' their player is. If the player is 'powergaming' by constantly having his character face very difficult tests, then that's not a problem, since that's the whole idea -- and because there's risk involved, or there wouldn't be a difficult test in the first place.

Could you elaborate on some scenarios where you see a "powergamer" exploiting or abusing the experience advancement system?
Title: Re: Just got it
Post by: Luke on November 09, 2005, 11:34:59 PM
I respectfully disagree with both assessments. BW is no Powergamer's paradise, nor is it dependent on GM railroading.

While it's possible to munchkin up a character, the system is so transparent, that any serious twinks are going to be obvious right at the outset. And players who like to twink up their numbers in BW are rarely concerned with advancement -- their numbers are so high, they rarely advance.

On the other hand, players can set their own difficulty in the game and not dependent on GM tests. It's possibly to raise your obstacle in all sorts of ways -- fighting aggressively while in Defensive stance is a popular choice among my players. They certainly get the challenging tests for it, but is it cheating? Hell no! They're risking their character's life with such antics.

-L
Title: Re: Just got it
Post by: Quim on November 10, 2005, 08:48:13 AM
QuoteOn the other hand, players can set their own difficulty in the game and not dependent on GM tests.

Well, that's more or less what I was refering. I mean, a player can deliverately increase his obstacle even if it is not necessary, can't he?. So, taking and example from a Terry Pratchet book, if an archer wants to hit a dragon, it can do it closing his eyes, on one leg and from the back of the shoulder, thus incresing his obstacle (probably failing) and trying a changelling test with a relatively low risc...is that cheating? No, but it really tweaks the rules, and introduces innecessary discussion between GM and players. Is there a way to control that?

I really like the advancement rules, this are just extreme examples I want to put on the table.

Quim (sorry for my bad english)

Title: Re: Just got it
Post by: Thor Olavsrud on November 10, 2005, 09:00:33 AM
I don't see that as a problem. Actions are very valuable in Burning Wheel. Such a player has made a choice that advancing his skill is so important that he's willing to risk his character's life -- over and above the normal risk of combat -- by doing something foolish.

Once he gets his skill to exponent 5 or so, he'll have to take some insane risks to advance, and it gets worse and worse if he manages to go up in exponent from there.

Honestly, in play, Burning Wheel characters don't tend to advance much beyond exponent 5 or 6 in their skills. The difficulty in obtaining Difficult and Challenging tests just gets too high. Instead, Burning Wheel characters tend to naturally broaden and extend outward with new, interesting skills as they are played.
Title: Re: Just got it
Post by: Luke on November 10, 2005, 10:00:43 AM
I don't know if you've seen the stats for a Dragon in Burning Wheel, but it's extremely likely that no player ever will get a "low risk shot" at a dragon. However, I see your point. And, like Thor said, this just isn't an issue in play. Tests in scenes are fraught with risk. Players rarely have a chance to fuck around and live to tell the tale. And when they do? It's generally pretty funny.

-L
Title: Re: Just got it
Post by: taepoong on November 10, 2005, 05:11:04 PM
It should be noted that the GM does have a say in what counts and what doesn't count towards advancement. Advancement's a shared thing between the players and the GM, after all, and it's ok to negotiate.

The most important concept to remember is that if the character's action isn't going to effect the story or there's no conflict involved, then there's no reason to roll those dice and no opportunity to mark a test earned towards advancement. BW GM's should always keep this in the forefront of their minds.

So, if that character was taking a pot shot at the dragon, he's going to throw away his chance of killing it before it kills him. But he's got to know that the dragon is going to kill him.
Title: Re: Just got it
Post by: Quim on November 10, 2005, 07:47:39 PM
Ok. Thank you all. Your comments are really helpfull. Let's see how it works when played. Then I'll be able to post more feedback on this question.

Quim
Title: Re: Just got it
Post by: Kaare Berg on November 11, 2005, 09:12:25 AM
Quote from: ThorHonestly, in play, Burning Wheel characters don't tend to advance much beyond exponent 5 or 6 in their skills. The difficulty in obtaining Difficult and Challenging tests just gets too high. Instead, Burning Wheel characters tend to naturally broaden and extend outward with new, interesting skills as they are played.

just to add to this, Liam the Ranger from my defunct Miranna campaign began game with exp 6 archery. He ended on grey 8. To get that he had to perform running shots at extreme range towards eye-slits in helmets. And he got it. Capped his health at exp 4 in the processe, covered his body in scars and got him stabbed with a Morgul Dagger.

Like Thor says, you make a choice as a player.

Now I ha a guy who made a powerplay stunt. B6 power and the mr. Lee trait. And a beefed up Axe skill. Unfortunatly he forgot his Reflexes, a measly B3. Now when facing three Grey Trolls (orc equivalants), he whacked one. Out of actions he was quickly badly battered.
Repeat.
Repeat.

Bw will punish powerplayers with you really have to think about.