When you invoke your doom, the text says
"Throughout the game a Player may call upon his character’s Doom
to automatically end a Conflict in his favor; however, he must narrate how
this particular conflict or situation ties into his Doom and it cannot be
used to eliminate any named characters."
Does this mean that the player must explain and rationalise how the existing situation plays into his doom, or does it mean that the player has narration rights to basically act as the GM and have something happen during the conflict that ties into his doom?
Hey Darren,
The Player has got to include in his narration as to how the conflict turns out in his favor, how the events tie to his doom. So the second one... ;)
Thanks. I thought that was the way it was meant to work, but it never hurts to ask stupid questions! ;)