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Independent Game Forums => lumpley games => Topic started by: Rustin on April 20, 2006, 07:30:46 PM

Title: [DitV] Witchfinder Generals
Post by: Rustin on April 20, 2006, 07:30:46 PM
A buddy of mine watched this Vincent Price flick called Witchfinder General, and thought it would be cool to roleplay in that setting.  I agreed.

I want to tempt the players to set the supernatural elements very high. 

For this I need some really cool ideas on what Ceremony would be in Puritanical times. 

Any suggestions?
Title: Re: [DitV] Witchfinder Generals
Post by: Vaxalon on April 20, 2006, 07:54:35 PM
Do you really need to change that much?

Just switch the terrain from desert to temperate forest, the weapons from sixguns to muskets...
Title: Re: [DitV] Witchfinder Generals
Post by: Rustin on April 20, 2006, 08:41:56 PM
Yes, it was very easy to adapt.  I'm only having problems with Ceremony.

The Ceremony from the Book just doesn't seem very Colonial/Puritanical to me.
When I hear "demon out!!" i think Catholic type Ceremony.  When I look at the Ceremony in the book I think Mormonism.  (not all of it but the singing, or three in authority..)

Spectral Evidence was used quite a bit to convict those accused of witchcraft, but I just don't see how it would work as Ceremony. 

I'm thinking: Witch Trial, or Throw them in the water type tests... For some reason I just can't see them working as a See or Raise. 

I just need 1 or 2 ceremonies that bring forth the tone of that time.  It is more for atmosphere than anything. Though I'm going to hit them with Murder and high demonic influence, so I want them properly empowered.

Thanks




Title: Re: [DitV] Witchfinder Generals
Post by: WiredNavi on April 21, 2006, 02:48:29 AM
You could quite easily have one element be 'The Testing', which would be any kind of test the players cared to make up on the spot, sensible or nonsensical.
Title: Re: [DitV] Witchfinder Generals
Post by: avram on April 27, 2006, 04:56:27 PM
Rustin, have you tried looking through the Malleus Maleficarum (http://www.malleusmaleficarum.org/)? This was an actual 15th century guidebook for Inquisitors to use in fighting witches. In particular, the second half of the second part (http://www.malleusmaleficarum.org/part_II/mm02_toc.html) (how the works of witchcraft may be successfully anulled and dissolved) looks useful, and the third part (http://www.malleusmaleficarum.org/part_III/mm03_toc.html) (judicial prodeedings against witches and heretics).

On the other hand, the Malleus Maleficarum was a Roman Catholic document, and Puritans were very anti-Catholic, and rejected a lot of the iconography associated with the RC Church. So maybe you should go with the basics -- sign of the cross, reading of scripture, maybe the Apostle's Creed.

Here's a review of a collection of Puritan prayers (http://www.ransomfellowship.org/R_Bennett.html), with a sample or two. Google can probably find you more.

(And shouldn't the plural be "Witchfinders General"?)
Title: Re: [DitV] Witchfinder Generals
Post by: Darren Hill on April 28, 2006, 05:11:26 PM
The true origin of the Malleus Maleficarum (http://www.summerlands.com/crossroads/remembrance/_remembrance/malleus_maleficarum.htm) (or a summary thereof). That doesn't change the fact that you're right - it would be a great resource for a Witchfinder General game (assuming you can slog through it). I've always loved that film.

(Something interesting about the Inquisition: "The Inquisition was not born out of desire to crush diversity or oppress people; it was rather an attempt to stop unjust executions. Yes, you read that correctly." (http://www.nationalreview.com/comment/madden200406181026.asp))