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Inactive Forums => CRN Games => Topic started by: Ironchicken on May 14, 2006, 08:44:16 AM

Title: [Donjon] Magical damage
Post by: Ironchicken on May 14, 2006, 08:44:16 AM
It seems that the only damage formulae is based upon Vitality. This makes sense for physical attacks but not for spell damage.

Have I missed something?
Do others use house rules alternatives?

regards

IronC
Title: Re: [Donjon] Magical damage
Post by: ldd23 on May 20, 2006, 09:25:05 PM
I've been handling it by having the spellcaster roll Cerebrality + Ability + leftover successes vs. target's Wherewithal + Ability as a Damage Test.

That's what I got from my reading of the Magic chapter anyways.