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Inactive Forums => CRN Games => Topic started by: Matthew Glover on June 21, 2006, 03:48:11 PM

Title: [TSOY] Weapons and Armor
Post by: Matthew Glover on June 21, 2006, 03:48:11 PM
I want to make sure I have this right, because the text is a little unclear.  This i what I think is intended.  Am I right?

Quote from: what I think the book means to say
Weapons and armor are only factored in once you've determined who are winners and who are losers (and you've subtracted success levels if appropriate) and you're ready to apply harm. 

Your weapon adds to the harm you do to me, up to a maximum level of 6, so that you never automatically win.
My armor subtracts from the harm you do to me, down to a minimum level of 1, so that armor never automatically negates all harm.

If I have this right, do you add the weapon first, or subtract the armor first? 
Title: Re: [TSOY] Weapons and Armor
Post by: Clinton R. Nixon on June 21, 2006, 04:45:45 PM
Matthew,

Add and subtract per normal. The final outcome can't be more than 6 or less than 1.
Title: Re: [TSOY] Weapons and Armor
Post by: Matthew Glover on June 21, 2006, 05:28:18 PM
AH, so add weapons and armor, THEN adjust for minimum and maximum.  That makes sense.  Thanks!
Title: Re: [TSOY] Weapons and Armor
Post by: JMendes on June 22, 2006, 12:10:26 PM
Hey, :)

Followup: are weapons and armor (and their respective result caps) before or after secrets? Could I, say, use my weapon to bump my success level to six, then use Mighty Blow for that extra punch to spike it to seven?

Cheers,
J.
Title: Re: [TSOY] Weapons and Armor
Post by: Clinton R. Nixon on June 23, 2006, 11:44:27 AM
J,

No way! The only way to get seven is to roll a +3 with a ability of 4. And the only way to get a zero is to roll it naturally.