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Independent Game Forums => Muse of Fire Games => Topic started by: LemmingLord on July 14, 2006, 04:57:52 PM

Title: "The Incredible Hulk" "ER" and Making My Character Suffer
Post by: LemmingLord on July 14, 2006, 04:57:52 PM
Poor David Banner. 

Poor Dr. Green.

These characters from two popular television shows get more than their fair share of getting messed with.  (Spiderman is another example, though perhaps to a lesser extent).  From a cpaes perspective, I think all the players who play them are against them to create dramatic tension at every moment.

If I put out a goal: <my hulk character> avoids hulking out and end up winning the conflict; do I have to narrate that he was successful or can I merely explain how he failed? 

I get the impression I can narrate whatever I want as long as it resolves the goal; whether or not it is in "my" character's best interests.. Am I wrong?
Title: Re: "The Incredible Hulk" "ER" and Making My Character Suffer
Post by: Sindyr on July 14, 2006, 05:53:28 PM
If you win the conflict, you can narate ANY resolution of it.
Title: Re: "The Incredible Hulk" "ER" and Making My Character Suffer
Post by: Sydney Freedberg on July 16, 2006, 11:45:30 AM
Yup. I once had a character that was really beginning to annoy Tony, so he slapped down a Goal to kill her -- and I thought, "yeah, this one's really done," so I fought vigorously to win the Goal, narrating how she was getting chopped to pieces, and when I won it, I narrated her dying, just in the way I wanted it instead of letting him control her last words and so on.