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Inactive Forums => Chimera Creative => Topic started by: Hans on August 23, 2007, 03:59:28 PM

Title: Dust Devils at GenCon
Post by: Hans on August 23, 2007, 03:59:28 PM
See here for my report on my sessions of Dust Devils at GenCon. (http://www.indie-rpgs.com/forum/index.php?topic=24632.0)
Title: Re: Dust Devils at GenCon
Post by: Matt Snyder on August 23, 2007, 05:02:45 PM
You beat me to the punch, Hans! Thanks for cross-linking. That's a really fascinating actual play report.

Thanks again for running the games. Players from your games were very excited about playing the game, which is the greatest thrill for a designer, I can tell you!
Title: Re: Dust Devils at GenCon
Post by: 00nothing on August 24, 2007, 11:58:18 AM
Thanks for the great Dust Devils sessions Hans! That is the game that I look for every Gencon and I am so very glad that you are the one running it. Every session that we have had ends like some of the greatest Western movies with people dead, broken, and some possible redemption.
On a mechanics note, I believe that the new harm table is much more balanced than the old one. The winning hands seem to deal enough damage to make the player go, "ouch!" without crushing his character into uselessness. Thanks for tightening that mechanic up Matt!

Hope to see you all at the next Gencon for some Dust Devil awesomeness!

Brad