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Independent Game Forums => Universalis => Topic started by: Ry on September 14, 2007, 03:43:41 PM

Title: Universalis Flow Charts
Post by: Ry on September 14, 2007, 03:43:41 PM
Well, here they are.  This is as far as I'm going to take the concept until I have an actual play session coming up.

I hereby pass yon torch to anyone who would like to contribute.

The weakest links are the Creating / Changing components sections; they don't differentiate between Master / Sub components, Relationship Traits, and so on. 

Here's the link to the document:

http://ogcesix.pbwiki.com/f/Universalis%205.doc
Title: Re: Universalis Flow Charts
Post by: Mike Holmes on September 14, 2007, 04:14:16 PM
I haven't read it all in detail to see if there are any flaws, but... what I did read looked very accurate. All in all it looks very... complete. That's a lot of work you put into that.

Do you think it'll help in actual play? It certainly takes something that I think is pretty simple and makes it very complicated by the precise explication. How many folks out there would use this flowchart?

Mike
Title: Re: Universalis Flow Charts
Post by: Ry on September 14, 2007, 04:17:41 PM
Both my wife and my friend Jeff thought the diagrams looked intimidating, but then found the flow of the game very simple once we did 1 pass through during the explanation. 

But of course that was with me (who had just spent serious time breaking down Universalis) right there.
Title: Re: Universalis Flow Charts
Post by: Ry on September 14, 2007, 04:26:21 PM
Oh, and as for purpose, the exercise had multiple goals:

1)  Have something to fall back on in actual play
2)  Have a solid framework for proposing new Rules Gimmicks / brainstorm on how I could mix Universalis with other games
3)  Be able to compare Universalis to other games
4)  Train up my flowchart building skills for actual work-related project management
5)  Learn Universalis in preparation for the upcoming game (now needs to be rescheduled, but still)