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General Forge Forums => Publishing => Topic started by: Robert Bohl on October 12, 2007, 12:10:25 PM

Title: Use of the Myers-Briggs trademark
Post by: Robert Bohl on October 12, 2007, 12:10:25 PM
Hey folks,

From what I can tell by reading http://www.mbtitoday.org/FEB2004TMGuidelines.pdf it looks like if I use Myers-Briggs in my game design, I may do so as long as I use the appropriate trademark symbol.

Anyone think I'm getting this wrong, in an IANAL way?
Title: Re: Use of the Myers-Briggs trademark
Post by: Vulpinoid on October 12, 2007, 04:08:05 PM
That seems to be what I'm reading from the material.

I wouldn't apply this logic to other companies though.

I deal with Apple computer on a regular basis at work and they have some very strict policies and procedures regarding the use of many of their trademarks, images and iconography.

V
Title: Re: Use of the Myers-Briggs trademark
Post by: Clyde L. Rhoer on October 13, 2007, 12:39:33 AM
Hi Rob,

They are talking about how to use their trademark. That has nothing to do with their copyright of the writing in those books. A Trademark is a phrase and/or graphic that is used to identify a product, or products. Also always keep in mind that even when you have a "right" to use something, it costs money to prove it in court.

I'm not saying you can't make a game that uses Myers-Briggs identifiers of personality types, I'm saying that the page you link to is only talking about proper use of their trademarks. I can't answer if there are possible dangers of using Myers-Briggs identifiers to create a game.
Title: Re: Use of the Myers-Briggs trademark
Post by: MatrixGamer on October 17, 2007, 08:12:48 AM
It would be worth checking to see if there is an early version of the Myers Briggs that is public domain. That is the case with a lot of psych tests. I know the Beck Depression inventory is like that.

Chris Engle
Hamster Press
also a social worker