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Independent Game Forums => These Are Our Games => Topic started by: Filip Luszczyk on July 26, 2008, 08:26:04 PM

Title: [Bliss Stage] Timing Anchor Abilities
Post by: Filip Luszczyk on July 26, 2008, 08:26:04 PM
The player places a minus both in Safety and Mission.
He calls for a flashback.
After the flashback, the anchor uses her ability to re-roll a die in Safety, potentially changing it to a zero or a plus.

Is this a legal timing, or should the die be re-rolled before the flashback, potentially making it impossible to call for an interlude?

Also, another question, just to make sure. Reducing Trust in effect of a mission action doesn't count as actual trust-breaking, and unless it results in destroying the relationship, there is no fallout action, right?
Title: Re: [Bliss Stage] Timing Anchor Abilities
Post by: Ben Lehman on July 26, 2008, 08:54:23 PM
Anchor abilities occur after the pilot has placed dice, but before the effects (including flashbacks) occur. So in this case, a flashback was never a possibility.

You've got it right with trust and mission.
Title: Re: [Bliss Stage] Timing Anchor Abilities
Post by: Filip Luszczyk on July 26, 2008, 09:42:52 PM
Hah, I thought the flashback+kind combo was just too weird.

Thanks for clarifications.