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Independent Game Forums => These Are Our Games => Topic started by: Filip Luszczyk on February 02, 2009, 05:09:37 AM

Title: [Bliss Stage] Anchor's Safety
Post by: Filip Luszczyk on February 02, 2009, 05:09:37 AM
Interim Stage, p. 107:

QuoteIf the pilot has a broken relationship with his anchor (...) add a new category for dice in the climax: Anchor's Safety.

What exactly constitutes "a broken relationship" in this case?

a). A "-" result is placed in the relationship (Trust > 0)?
b). A relationship is destroyed (Trust 0) during the current mission?
c). A relationship is destroyed (Trust 0) when the pilot enters the dream world?

Is variant c even possible? If so, would the relationship contribute any dice at all? Or does Trust 0 with the anchor mean that the pilot can only rely on Id dice?
Also, if it's variant a, does hitting 0 Trust with the anchor at any point during the mission mean the pilot now has no ANIMa and can only rely on Id dice?
Title: Re: [Bliss Stage] Anchor's Safety
Post by: Ben Lehman on February 02, 2009, 10:27:04 AM
1) b and c
2) yes.
3) no.
4) If they use no other relationships.
5) Variant a is not correct (anchor's relationships are not removed for the whole of the mission by placing a (-) die: instead they stick around). However, should they hit zero trust, they give no more dice, and the pilot must rely on other relationships (or, lacking those, id dice.)

yrs--
--Ben
Title: Re: [Bliss Stage] Anchor's Safety
Post by: Filip Luszczyk on February 03, 2009, 07:27:24 AM
Ok, it's clear now.