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Inactive Forums => Memento-Mori Theatricks => Topic started by: Ron Edwards on April 26, 2001, 09:38:00 AM

Title: Color Wheel
Post by: Ron Edwards on April 26, 2001, 09:38:00 AM
Hey Jared,

I really like the Color Wheel. You know me, though: my next question is, what Premise is absolutely perfect for this resolution system? But that's not the point of this post.

Two things to check out: the Asylum role-playing game, and (if possible) The Wild by Nathan Hill, which used to be linked on the Forge. Both of them use color tokens and pulling-from-a-bag.

Asylum, frankly, is a cheat in this regard: each color is a numerical value, and you add the value of the tokens you pull to a value on your sheet (or something similar, I don't have the game in front of me). So it's nothing but a number-generator that's actually slower than either dice or cards. (Read "gimmick.")

I recall The Wild as being more innovative, and I'd always wanted to try it one day before it vanished.

Best,
Ron
Title: Color Wheel
Post by: Clinton R. Nixon on April 26, 2001, 10:15:00 AM
Ron--

Go to the games page now: The Wild should be there.
Title: Color Wheel
Post by: Ron Edwards on April 26, 2001, 10:50:00 AM
Hmmm, looks like I'm totally obsolete ... Nathan evidently changed the rules quite a bit from the original version, 'cause now there's a more familiar-style dice system. Oh well.

Back to Color Wheel though. Jared, you know I think that there's no such thing as a generic resolution-system. What SORT of role-playing do you think CW's best suited for?

Best,
Ron
Title: Color Wheel
Post by: Jared A. Sorensen on April 26, 2001, 12:21:00 PM
Well, it's good for a game without a GM (there are no target numbers or things to be "set" by a neutral third party) and it's good for little kids (who know their colors *cold* but might be a little intimidated by numbers).  The TYPE of game would no doubt be a kind of whimsical storytelling game...

(Personally, I'd use it for Pumpkin Town or a similar game)

I tried to think of a cool setting for Color Wheel (the closest I got was "Picasso!" -- a kind of free-wheeling romp through paintings in an art gallery) but nothing really came out of that.

As it stands, Color Wheel is up there with The Window, I think.  A cool, light rules idea that isn't really that special.  Oh well.  It was fun to write. :smile:
Title: Color Wheel
Post by: Jason L Blair on April 26, 2001, 12:59:00 PM
Color Wheel for PumpkinTown would rock the mighty boo-tay.



Title: Color Wheel
Post by: Jared A. Sorensen on May 03, 2001, 01:00:00 PM
I was talking to a local gamer about the Color Wheel yesterday -- his remark was that it would be a good system for Paranoia.  I think that's pretty funny.
Title: Color Wheel
Post by: Don Lag on June 14, 2001, 12:41:00 AM
Anybody else think Color Wheel would be great as a magic/sorcery mechanics?
Title: Color Wheel
Post by: Jared A. Sorensen on June 14, 2001, 01:37:00 AM
Heh.

Too bad the Magic: the Gathering RPG got shelves (it did, right?).  They'd probably wanna do it with the D20 system anyway...