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General Forge Forums => Playtesting => Topic started by: Darcy Burgess on August 30, 2009, 08:29:09 AM

Title: [Storming the Wizard's Tower] - Get those Vikings outta Egypt!
Post by: Darcy Burgess on August 30, 2009, 08:29:09 AM
Glenn H, Glenn W, Jason, Steve and I just wrapped our Verradheim campaign of Storming the Wizard's Tower.  We ended up playing three adventures, and never made it to level two. We got really close (I think it was just a matter of XP), but the inherent problems of the system made it obvious that we needed to put a bullet in it.

Here's a compilation of our documents (http://www.achtung-spiel.com/projects/wizard/Verradheim.pdf) from the campaign, including the players' guide as well as my notes for the three adventures.  I've omitted the monsters' stats; if someone really wants them, let me know and I'll post those too.

Oh!  Maps.  Yes, we have those too (http://go-play.org/ottawa/?p=38).


What's Really Fun:

What was not fun
As a point of reference, when I talk about the "sucky rule", I'm referring to the "monsters hit every character who rolls worse" rule.

The Big Picture
Finish the damned game, Vincent.  I've got four players who really, really like the world we've created, and want to get back into it.  So much of the game is really good.  Unfortunately, the few fatal flaws we found made it sufficiently un-fun that I had to call the game "mostly undead on the slab".

We'd love to raise it from the dead and give it a big ol' tonguey kiss.

Ew.
Darcy

Title: Re: [Storming the Wizard's Tower] - Get those Vikings outta Egypt!
Post by: lumpley on August 31, 2009, 01:43:43 PM
Uh, ew.

Thanks, Darcy! This is all very helpful.

-Vincent