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General Forge Forums => First Thoughts => Topic started by: GregStolze on March 18, 2010, 01:33:37 PM

Title: SOS Dogfight
Post by: GregStolze on March 18, 2010, 01:33:37 PM
I think I've got an OK idea for how to run a one-on-one duel in the skies.  I've PDFed it for convenience.

http://www.gregstolze.com/SOSDogfight.pdf

Anyone wanna tell me what you think?

-G.
Title: Re: SOS Dogfight
Post by: Locke on March 18, 2010, 02:14:17 PM
I'm not a big fan of using a standard deck and it seems you have rules about cutting the size and such.  Could you make a non-standard deck?  I think it would be easier to track b/c you have 16 specialty cards and tracking the abilities or cross ref could be a problem.

The mechanic seems fine though and i like the idea that it can be added on to an existing system.  Star Wars saga has a "decent" space combat system and i am working on one myself.  Also there was a card game called mag-blast that you might find interesting.  I'll re read when i get more time and post some suggestions.
Title: Re: SOS Dogfight
Post by: contracycle on March 18, 2010, 02:26:54 PM
Seems workable, but I'm not sure it addresses the real difficulties and complexities of introducing this sort of thing into RPG's.

- one-on-one dogfights are pretty rare, even in fiction, and when they do occur they usually do against some other time-specific backdrop.
- where craft are not flown by 1pilot, the rest of the crew have nothing to do and cannot affect the action
- Players often like to trick out spaceships and so on, but small scale modifications seem impossible to represent
- there seems to be very little relation between procedural events and in-game narration, which makes it kinda dull

There are quite a number of solutions to abstracting the combat itself, including my own chase-catch-kill, posted some time back, but none that IMO really allow it to be as meaningful or intuitive an activity as combat on foot.