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Independent Game Forums => Dog Eared Designs => Topic started by: higgins on April 23, 2010, 04:49:26 PM

Title: Backwards stakes
Post by: higgins on April 23, 2010, 04:49:26 PM
I was just thinking... If all depends on narration, what stops the players with low Screen Presence from abusing their small hands to set backwards stakes. "Will I be defeated in this duel? Oh, I have only one card. It's black. I'm not defeated at all!" "Will I fail in winning a large sum of many on lottery? No, I succeed!" etc

My own group wouldn't do this, but it could be a problem in convention one-shots. Any ideas?
Title: Re: Backwards stakes
Post by: jburneko on April 23, 2010, 04:53:05 PM
The book clearly states that Stakes are about character goals.  What does the *character* want out of the conflict, not the player.

Those Stakes simply break the rules of the game.

Jesse
Title: Re: Backwards stakes
Post by: Eero Tuovinen on April 23, 2010, 05:10:32 PM
Is it even the player who establishes the Stakes? I seem to remember that it's the Producer, with the player's stated character intent as his input.
Title: Re: Backwards stakes
Post by: higgins on April 24, 2010, 05:15:04 AM
Quote from: jburneko on April 23, 2010, 04:53:05 PM
The book clearly states that Stakes are about character goals.  What does the *character* want out of the conflict, not the player.

Great rebuttal! I was automatically thinking in TROS terms where the SAs handle what the *player* wants. A very important distinction. Thanks!

Quote from: Eero Tuovinen on April 23, 2010, 05:10:32 PM
Is it even the player who establishes the Stakes? I seem to remember that it's the Producer, with the player's stated character intent as his input.

It's the player as far as I get it. Producer frames the scenes with the player's input, but stakes are by players themselves. Bottom box on p. 28 backs this up too.