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Archive => RPG Theory => Topic started by: M. J. Young on October 16, 2002, 08:03:25 PM

Title: Character Sheet Design for I-games
Post by: M. J. Young on October 16, 2002, 08:03:25 PM
Quote from: Ron Edwards"Boink"

M.J. ... hey, I had an idea. Do you think there's any feature of an I-game that leads to different needs or standards for character sheet design? I'm thinking of the difference between Villains & Vigilantes and Stuper Powers, both I-games, in which the former (late 70s) uses the standard attributes of the time, i.e. you transcribe "yourself" onto the sheet; and in which the latter (mid-late 90s) does not - you merely "can" do the stuff that everyone at the table knows you can, subject to the one-step simplistic system for the game.
What an  interesting question; I'm going to be trying to think about it as I write, but hopefully we can arrive at something useful.

The biggest problem with creating I-game characters sheets is that very few of us are able to make an accurate assessment of our own abilities. I've said many times that I grew up thinking I was a guy of ordinary intelligence, to the point that extraordinary scores on the Differential Aptitude Test, PSAT, and SAT didn't shake that conviction--I thought I was good at taking multiple guess tests (which I am, but that's a separate issue). It wasn't until I had finished college that I was persuaded to sit for the Mensa tests, and realized that I was actually somewhat above average. This is apparently not uncommon. Freeman Dyson was once asked whether he ever wondered, growing up, why he was so smart, and he answered no, he wondered why everyone else was so stupid.

This inability to assess ourselves carries beyond merely knowing how good we are; it also applies to not knowing at what we are good. Sir Isaac Newton believed that his greatest contributions to human knowledge were going to be his works in theology (of which I, as a theology student, know nothing more than that they exist).

It doesn't help to have others assess us. They are going to be as wrong as we, most of the time. I've had people tell me I can't sing, even though I was All State Chorus two years in a row. Does that mean they are wrong, or that they mean something different by "can sing" than the judges meant? Others have told me I'm very good at interpersonal relationships, because they only know me through the written word--I'm a disaster at parties, and hate unstructured social situations. I once did a speech in which I said that the qualifications for a particular job were that the candidate was intelligent, articulate, and organized; that I was certainly intelligent and articulate but I couldn't prove it; and that I was not organized at all but believed I could demonstrate that I was.

Thus the big problem is, how do we actually translate a player into a character? Here are some options.