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Archive => Indie Game Design => Topic started by: xiombarg on February 14, 2003, 02:14:05 PM

Title: Faster, Better, Cheaper is Back!
Post by: xiombarg on February 14, 2003, 02:14:05 PM
As a break (and to clear my palete, as it were) from Unsung (http://ivanhoeunbound.com/unsung.html), I finally incorporated Mike's playtest comments into Faster, Better, Cheaper (http://ivanhoeunbound.com/fbc2.html).

Everyone, new and old, please check it out and let me know what you think:

http://ivanhoeunbound.com/fbc2.html

For those that remember the old version (http://ivanhoeunbound.com/fbc.html), I added a game-mechanical effect for Faster, made the overall system slightly more Pool-like, and cleared up a few points, including how to handle PC vs. PC conflict and GMC vs. GMC conflict.
Title: Faster, Better, Cheaper is Back!
Post by: James V. West on February 14, 2003, 11:59:12 PM
Kirt

I finally got to read through your game. Excellent! A great example of a game based on a simple "truthism".

I'm particularly impressed with some of your discussion of how and when things should happen. Reading it made me think about my own games and how that I take so much for granted, such as how much detail a player should give prior to a die roll (speaking of both The Pool and TQB). Since I'm still working on a full write-up of TQB, this will provide some food-for-thought.

Very cool.
Title: Faster, Better, Cheaper is Back!
Post by: xiombarg on February 15, 2003, 10:31:37 AM
Thank you!

Quote from: James V. WestI'm particularly impressed with some of your discussion of how and when things should happen. Reading it made me think about my own games and how that I take so much for granted, such as how much detail a player should give prior to a die roll (speaking of both The Pool and TQB). Since I'm still working on a full write-up of TQB, this will provide some food-for-thought.
It's interesting that you should mention that, because the original Faster, Better, Cheaper was heavily influenced by a "Fortune in the Middle" discussion quite some time ago that came about, largely, due to The Pool. I realized during the discussion I hadn't understood Fortune-in-the-Middle, as implied by The Pool and sorta by Sorcerer, and so when I wrote a game using it, I wanted to be extra-clear on how it worked, as most gamers are used to the "roll to hit -- hit" style of Fortune.
Title: Faster, Better, Cheaper is Back!
Post by: James V. West on February 15, 2003, 11:05:54 AM
Quote from: xiombargIt's interesting that you should mention that, because the original Faster, Better, Cheaper was heavily influenced by a "Fortune in the Middle" discussion quite some time ago that came about, largely, due to The Pool. I realized during the discussion I hadn't understood Fortune-in-the-Middle, as implied by The Pool and sorta by Sorcerer, and so when I wrote a game using it, I wanted to be extra-clear on how it worked, as most gamers are used to the "roll to hit -- hit" style of Fortune.

You wouldn't happen to know where that thread is, would you? I may not have seen it.