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Inactive Forums => The Riddle of Steel => Topic started by: Callan S. on March 13, 2003, 12:36:10 AM

Title: Still not sure about shields
Post by: Callan S. on March 13, 2003, 12:36:10 AM
I did a search for shields, couldn't find more info, so...

I'm not sure what benefits larger shields give. Bucklers and medium round shields are different, but heaters and kite shields only give higher armour values. And given that it's unlikely you'll get through a medium shields 6 AV, increasing the value seems to be overkill.

Any ideas? Even if one rules that the larger ones cover more of the body, opponents are still going to just work around it...a bit less exposed body, but does it matter.
Title: Still not sure about shields
Post by: Durgil on March 13, 2003, 07:57:07 AM
There seems to have been a discussion that I have missed, and if I understand Noon's argument, I think he has a valid point.  The AV of a shield should, IMO, be determined by the matterials that it is fabricated from (i.e. wicker, softwood, hardwood, metal boss, metal rim, leather boiled in wax, etc.).  The size should only determine what areas are generally covered.

Something else to think about though is that during the middle ages, shields became smaller and smaller, so they had to have some kind of advantage thaty some how needs to be taken into account in the rules.

Personally, I would think that using a kite shield must have been much more exhausting than the smaller heater that came around later.
Title: Still not sure about shields
Post by: MrGeneHa on March 13, 2003, 08:20:09 AM
From what I've read, larger shields were used by people with less armor.  Long narrow shields were used by people without enough armor on their legs.

Long shields were especially useful when going up against an enemy with ranged weapons.  If you've got to cross 100 yards while getting shot at the whole way, that big shield is a huge comfort.

Smaller shields were used by people who had good armor or who needed to run.  Knights in full plate sometimes felt free to have no shield at all.

There are obvious exceptions to this rule, but that's the general idea behind big, clumsy shields.

Gene
Title: Re: Still not sure about shields
Post by: Sneaky Git on March 13, 2003, 08:20:23 AM
Quote from: NoonI did a search for shields, couldn't find more info, so...

I'm not sure what benefits larger shields give. Bucklers and medium round shields are different, but heaters and kite shields only give higher armour values. And given that it's unlikely you'll get through a medium shields 6 AV, increasing the value seems to be overkill.

Any ideas? Even if one rules that the larger ones cover more of the body, opponents are still going to just work around it...a bit less exposed body, but does it matter.

They also cover more area.  And when you've got people taking pot-shots at you with nasty missile weapons, that's a good thing.

Chris
Title: Still not sure about shields
Post by: Lance D. Allen on March 13, 2003, 10:24:05 AM
My experience with shields has been entirely on the attacker's end.. IE, my opponent has one, and I don't.

Smaller shields: Better for quicker, more proficient people, because they don't encumber or get in the way of your own swings. Their disadvantage is that you have to work harder to make them effective. A buckler is almost essentially a way to block with your hand or arm without losing it.

Larger shields: A lot less skill is needed to use these, which is why, in the SCA, most new fighters start off sword-and-shield. A full-sized heater, kite or "door" shield can make for a very hard target. If you are a more mobile fighter (like me, with my long bastard sword) you can get make them concentrate on hiding behind it rather than striking at you, but you'll be hitting shield a lot more often than body. It generally leaves only a few open areas, dependent on stance: the lower legs (illegal hit in the SCA for safety purposes, I suppose) the sword arm, and the head. The only way to hit elsewhere at all is to make them move the shield out of the way. A feint to the head then a quick cut to the legs is one way, or (if using an axe or somesuch) hooking the shield down, then thrusting. Likewise, maneuvering around the shield and striking before they can get it back into place.

Err, rambling, sorry. Either way.. in a TRoS sense, if you only strike at non-protected areas, they're eventually going to know where to defend, and you bring in the optional rule about attacking the same location repeatedly. So more coverage is immensely useful.

Optional rule just came to mind: If an attack is directed to the same region twice in a row on a person armed with a medium to large shield, even if the shield would not normally cover that zone, the defender may choose to have the shield automatically covering it, offering the passive AV to that region. This would reflect the defender's conscious or unconscious shift of the shield to cover a region already threatened. It could also open up other regions to attack which might have been otherwise protected, which is why it is the defender's choice.

And to conclude, one last attempt at coherence.. A man with a small shield on full defense will be difficult to hit, but still possible, with a large region of uncovered body. A man with a large shield on full defense will be exceedingly difficult to hit, due to a very selective region of coverage.
Title: Still not sure about shields
Post by: Mokkurkalfe on March 13, 2003, 11:02:20 AM
Quote from: Wolfen
Optional rule just came to mind: If an attack is directed to the same region twice in a row on a person armed with a medium to large shield, even if the shield would not normally cover that zone, the defender may choose to have the shield automatically covering it, offering the passive AV to that region. This would reflect the defender's conscious or unconscious shift of the shield to cover a region already threatened. It could also open up other regions to attack which might have been otherwise protected, which is why it is the defender's choice.

That is a frickin' great house rule! If it works not only in theory, that is...
Title: Still not sure about shields
Post by: Callan S. on March 13, 2003, 08:53:38 PM
Thanks for all the ideas, everyone.

Primarily though, the thing I want to raise is that, after a medium shield, DTN's don't lower anymore and increasing AV's are of little use (a medium shields AV is more than enough).

I think its been stated that the advantage is supposed to be lower DTN (which is better than melee weapons, clearly). And the other advantage is the moves you can do.

But DTN doesn't lower after a medium shield, and what moves can/can't I do with the larger shields that can/can't be done with a medium one?

The question I pose is, why should I ever use a kite or heater shield?
Title: Still not sure about shields
Post by: Ashren Va'Hale on March 13, 2003, 09:39:27 PM
More coverage. The covering of more area. They are bigger. and by bigger I mean they cover more area. yeah. I also hear they are big.
Title: Still not sure about shields
Post by: Lance D. Allen on March 13, 2003, 09:47:01 PM
Quote from: Noon
Primarily though, the thing I want to raise is that, after a medium shield, DTN's don't lower anymore and increasing AV's are of little use (a medium shields AV is more than enough).
quote]

THe AV is enough, you say... If I happened to be fighting against something other than a human, I'd be loathe to say any AV is ever enough..

"The dragon makes a huge swipe at you, but you manage to block it with an astounding number of successes with your shield, however, it managed 1 success more than you did, all the same. Calculating damage.. Hm. Seems like you still died. Cumulative 12 AV didn't quite do the trick, it seems. Well, you've still got Insight... "
Title: Still not sure about shields
Post by: Callan S. on March 14, 2003, 10:19:46 PM
Ashren, yes, but the enemy just tends to poke around where it doesn't cover. It'd be nice if the larger ones could be used to cover the head as a target, but I'd imagine that wouldn't be very practical.

Wolfen, not to mention when they don't attack the areas that the shield covers. Besides, I'd rather have no penalty when fighting a dragon...if its strike got in by one, was it because your shield gave you a 1 or 3 CP penalty?

The thing is, the DTN is nice, but it doesn't lower for bigger shields (its probably a little insane to have a lower DTN anyway) and those bigger shields have a CP penalty. What do I get for this penalty...well, I get a passive defense on part of my characters body. I think it's quite likely most enemy will go for the bits that aren't covered.
Title: Still not sure about shields
Post by: Ashren Va'Hale on March 14, 2003, 10:50:57 PM
ok, heres where a big shield just kicks loads of arse, my Character is being shot at by 20 archers, so he puts the shield up to cover his head and upper torso as well as part of his legs  and that extra AV and coverage made it so that although 20+ arrows hit him (his shield) hetook no wounds beyond a few level 0's. That is why big shields are good, in melee they might get beaten around a bit but thats a lot of coverage and a good DTN to work with, the best part of big shields though is that they are BIGGER!!! and as we yanks know, bigger is always better!!!

I find shields are best for for blocking arrows, bolts and rocks and other missle weapons since parrying those sucks and bigger means less area fro the arrows to hit and with strategic positioning of the shield you can remove yourself as a valid target altogether.
Title: Still not sure about shields
Post by: Mokkurkalfe on March 15, 2003, 05:19:59 AM
In the real world, was a big shield preferable to a small one for anything else than blocking missile weapons?
Reasons I can think of is that they are great as very cheap armor, and that you can make a shield wall. I really can't picture a shield wall of bucklers...

My house rule is:
If in a shield wall, you get passive protection from the shields in every zone except cuts from above (IV & V), head thrusts and attacks to the forelegs. Kite shields provide cover for the forelegs as well. If you also have a helmet and some greaves, your'e pretty much covered. Coincidently, isn't that the armour the hoplites used?
A shield wall requires a Defensive stance and probably a few Battle rolls as well, e.g. to keep it together or maneuver around.
Title: .
Post by: Jaeger on March 15, 2003, 05:21:56 AM
Ashren is right, the extra area afforded by the bigger shields is an advantage.

 In my efforts to kill one of Ashren's charactors I was shooting at him from above with about 100 archers. The problem was that they were all about 100ft directly above him (it was a pit type area), and he got the notion that holding his round shield over his head would protect him. Through logical reasoning, and being forced to stick to my own setup. I deduced that although his shield now looked like a pincushion, the archers really didn't have a shot to an exposed area due to thier limited angle of fire: i.e. straight down.

  Had he been carrying a buckler, his notion would have met with much less success.
Title: Still not sure about shields
Post by: Callan S. on March 16, 2003, 01:13:50 AM
Bucklers and round shields already are differentiated adequately, IMO.
When it gets beyond the round shield, there is no change (except in AV, which I tend to think is overkill)

I mean, Kite shields and heater shields existed in the past. I don't think they existed because it was common to be in a pit with 100 archers above you. There must be another reason and I'd like it reflected in the mechanics.

Now I can cook up house rules, no prob, if there is no other difference between round and larger shields to be told. But the I'm basically looking for the right direction to go in. I've seen good ideas above...but they seem a little too specific to the situation, as compared to the roles the larger shields would have filled in the past.

I'd basically like to keep the CP penalty (hey, when a system is built quite well like TROS, one is a bit lothe to kick away stuff at the drop of a hat). But what direction to take to make that CP loss really worth it (compared to just using a round shield), is the new question then.
Title: Still not sure about shields
Post by: Ashren Va'Hale on March 16, 2003, 01:50:14 AM
ok, this is from jaeger as well, now imagine there are a a hundred archers IN FRONT OF YOU (AAAAGH) want a buckler now?

Me, Ill take the kite or tower shield, bigger the better.... have we grasped the concept yet?
if you still havent grasped the concept we can do a play by email/post demo of the concept, have a character equiped with a round shield or buckler and one with a kite shield and then we will test out the theory using 20 archers and see what happens and what you think of more coverage after this little experiment. or if you prefer get some neighborhood kids to throw some rocks at you while using home made shields of various sizes and then let us know what you think of more coverage when missiles are zeroing in on your noggin and you will begin to see that shields were made for specialized purposes such as personal sword to sword (buckler or round shield) or big tower shield for formation or battlefield combat when you are being shot at. Thats how they worked dig?
Title: Still not sure about shields
Post by: Lance D. Allen on March 16, 2003, 06:37:55 AM
Okay..

The larger shields aren't used particularly in duels. They are cumbersome, and when it's a matter of personal skill and finesse, they are probably not the best choice.

As a tool of war and melees, however, when you have friends and foes alike hacking madly for their lives it's imminently better than mid-sized shields. I don't have to move a kite or tower to block 3 different blows (2 of which I may not even see) as much as I would have to move a smaller shield. I can also hide behind it and bull into an opponent, knocking them down, and putting a gap in the enemy line.

So... Yeah. It's all about the size, but admittedly, it's not the best shield for every situation.
Title: Still not sure about shields
Post by: Callan S. on March 16, 2003, 05:18:16 PM
Quote from: Ashren Va'Haleok, this is from jaeger as well, now imagine there are a a hundred archers IN FRONT OF YOU (AAAAGH) want a buckler now?

Me, Ill take the kite or tower shield, bigger the better.... have we grasped the concept yet?
if you still havent grasped the concept we can do a play by email/post demo of the concept, have a character equiped with a round shield or buckler and one with a kite shield and then we will test out the theory using 20 archers and see what happens and what you think of more coverage after this little experiment. or if you prefer get some neighborhood kids to throw some rocks at you while using home made shields of various sizes and then let us know what you think of more coverage when missiles are zeroing in on your noggin and you will begin to see that shields were made for specialized purposes such as personal sword to sword (buckler or round shield) or big tower shield for formation or battlefield combat when you are being shot at. Thats how they worked dig?

Nope, me no understand...me hit head on piece of wood now. Perhaps if nice mista is a little more patronising, me graspy his every word.

Me, if faced with 100 or 20 archers...I'll take a freakin' wall or stout tree, not a shield. Oh, but what if I'm in a field with no cover and twenty archers pop up. Well how the hell was I so stupid as to A: leave myself that exposed and B: have twenty guys just pop up at no notice!?

Before I allow myself to carry this tone further, I'll just stop here, in regards to your post and its grasp.
Title: Still not sure about shields
Post by: Callan S. on March 16, 2003, 05:29:27 PM
Quote from: WolfenOkay..

The larger shields aren't used particularly in duels. They are cumbersome, and when it's a matter of personal skill and finesse, they are probably not the best choice.

As a tool of war and melees, however, when you have friends and foes alike hacking madly for their lives it's imminently better than mid-sized shields. I don't have to move a kite or tower to block 3 different blows (2 of which I may not even see) as much as I would have to move a smaller shield. I can also hide behind it and bull into an opponent, knocking them down, and putting a gap in the enemy line.

So... Yeah. It's all about the size, but admittedly, it's not the best shield for every situation.

This is more what I'm looking for now (since its pretty clear now I havn't missed any differentiation rules for the larger shields). Thanks for being patient with me, as it seems for some I've been looking for an answer for too long here. And perhaps its true, who knows?

Okay, so it'd make a handy tool for danger managment during massed melee (I'm actually e-mailing Aaron about that at the moment). But how should that exactly/somewhat exactly be represented. Or more to the point, what options does the guy who is trying to get past your small wall of a shield, have? What parts of you can he attack? Is he at a penalty? Should the large shield user be rolling anything at all|?

Obviously, as I said before, I can make my own house rules. But I've sometimes found other people apart from myself can come up with brilliant ideas, so I'll be so impudent as to hope for that here instead of answering myself instantly. :)
Title: Still not sure about shields
Post by: Lance D. Allen on March 16, 2003, 07:25:54 PM
I'm not an expert, as I've said many times before, but the rules as they are seem to reflect the usage of shields quite handily. Are you having problems with it due to things you noticed in play, or are you just looking it over and noticing something that seems amiss? If it's the former, then go ahead with your house rules, and share 'em with us. If it's the latter, play with it. I've noticed several problems which I realized weren't problems after playing with them.
Title: Still not sure about shields
Post by: Mokkurkalfe on March 17, 2003, 09:57:24 AM
Quote from: Noon
Me, if faced with 100 or 20 archers...I'll take a freakin' wall or stout tree, not a shield. Oh, but what if I'm in a field with no cover and twenty archers pop up. Well how the hell was I so stupid as to A: leave myself that exposed and B: have twenty guys just pop up at no notice!?

Before I allow myself to carry this tone further, I'll just stop here, in regards to your post and its grasp.

What if your'e a soldier who's going to charge across a field against said archers?
The general view here seems to be that it's in that situation you'll want a big shield, and that an average adventurer will usually be better of with a smaller one.
Title: Still not sure about shields
Post by: Brian Leybourne on March 17, 2003, 03:29:48 PM
It's certainly true that a larger shield should have a larger advantage against missile fire, this doesn't totally translate in TROS since an archer can choose where he shoots you, but of course with a larger shield his options are more limited and are likely to be the areas that he has to blow extra dice to target, so the benefit is there, just slightly hidden.

If it still bothers you, give the defender a +1 die bonus on his parry attempt (to parry the arrow with the shield) for a large shield and +2 dice for a tower, or something like that.

Brian.
Title: Still not sure about shields
Post by: Lance D. Allen on March 17, 2003, 05:09:07 PM
I'd say, actually, that he can fire at areas not covered by the shield, or at the shield, period. If it's a strong enough bow, it might manage to get through, then I'd let it be randomly determined where it hits (an arrow through your arm? tickling your ribs? Never know...) If the shield is a tower shield, it might be quite possible that there IS no uncovered area.

In war, however, most times archers didn't aim at all. They fired en masse, and if it hit, it hit. In that case, I'd simply randomly determine whether one or more arrows could possibly hit a given character, then let him react to those.
Title: Still not sure about shields
Post by: Mokkurkalfe on March 17, 2003, 05:16:58 PM
Quote from: Brian LeybourneIt's certainly true that a larger shield should have a larger advantage against missile fire, this doesn't totally translate in TROS since an archer can choose where he shoots you, but of course with a larger shield his options are more limited and are likely to be the areas that he has to blow extra dice to target, so the benefit is there, just slightly hidden.

If it still bothers you, give the defender a +1 die bonus on his parry attempt (to parry the arrow with the shield) for a large shield and +2 dice for a tower, or something like that.

Brian.

Hit location modifiers (more or less a must, in my opinion), make big shields pretty effective. Either shoot on a shielded part, or shoot at legs or head at - 2 or 3 dice.

Those two or three dice can make a really big difference at long ranges. At short ranges, a shieldman could just play hockey goalie with the shield, or, if it is a big enough shield, just hide behind it completely.

In a war situation where the arrows come raining down, I just snatch a hit location table from another game.
Title: Still not sure about shields
Post by: Callan S. on March 17, 2003, 08:19:08 PM
Brian, thanks, I was wondering if anyone else noticed large shields don't totally translate. But yup, covering everything but the areas that have penalties is a strong idea (I was sort of hoping there was something already in the book and something like this would come up, thanks!).

Wolfen, I suppose against massed, un-aimed volleys of arrows, more shield is better. But then again I'm more looking at the 'common' adventurer use for them.

Okay, I suppose I'm being a little specific myself, since I'm referring more to the adventurer use of it…maybe the larger shields were used primarily for military engagements, so kind of useless on the adventurer front. That's sort of what I'm (badly?) investigating here.

Mokkurkalfe, you could use the fall damage distribution chart from TROS to save yourself looking in another book, when it comes to random locations.


me: Well, it seems arrows are covered to a degree (though it'll be by GM determination)

As to melee, I thought a good idea would be to give bonus dice to terrain rolls, for when you have a large shield and are facing several foes and only wanting to fight one. For a heater shield I'd give +3 terrain dice, and with the kite I'd give +7 dice…yep, sounds a lot, but remember your characters are at a CP penalty for these shields already (terrain rolls come from your CP pool, after all). The extra dice need to make up for the shields inherent CP penalty when it comes to terrain rolls and when it comes to actually wacking people (Kite has -3 CP for example…that’s a sting, even though you don't have to split your pool between two foes since you get such a bonus on terrain rolls (but then again, you can still fail the terrain roll!)).

Thanks for everybody's responses! :) (including a certain post which could have been worded better, I'm sure there was good intention behind it, somewhere)
Title: Still not sure about shields
Post by: Ashren Va'Hale on March 17, 2003, 08:49:07 PM
whose post could tha have been?....... <shrugs and goes back to editing>
Title: Still not sure about shields
Post by: contracycle on March 18, 2003, 05:43:50 AM
Quote from: Noon
Okay, I suppose I'm being a little specific myself, since I'm referring more to the adventurer use of it…maybe the larger shields were used primarily for military engagements, so kind of useless on the adventurer front. That's sort of what I'm (badly?) investigating here.

That, I think, is the key.
Title: Still not sure about shields
Post by: Ashren Va'Hale on March 18, 2003, 03:28:58 PM
on the archers being able to adjust their aim to uncovered parts... well, you have to assume that there is uncovered area! the charater can hide behind the shield or move it to cover the exposed areas and maneuver to limit exposure.