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Inactive Forums => Cartoon Action Hour => Topic started by: Artos on May 04, 2003, 03:25:18 AM

Title: Psychic Powers
Post by: Artos on May 04, 2003, 03:25:18 AM
This is a related post to the New Setting for a Game Post I just made.  My fiance wants to give Faith abilities related to empathy and telepathy.  Basically she wants a Danger Sense power, but a vague one, and a general empathic ability with people, she can tell how emotions are going, etc.  With touch however, she can deeply read minds, and actually read thoughts.  However, I don't really see a way to do this with CAH.  Can anyone give me some ideas?  I know what we _eventually_ want Faith to do.  (she's the descendants of Angels, which is why only her family knows about them)  She's going to eventually gain the ability to transform INTO an Angel, which, though it's severely weakening to her normal form, it grants her really powerful abilities for a short time.  However, we can't think of anything to represent these Psychic abilities, and for anyone who can, I'd appreciate the help.
-ChrisC
Title: Psychic Powers
Post by: Cynthia Celeste Miller on May 05, 2003, 06:11:55 PM
Here's how I would personally build the two SAs you mentioned.

Danger Sense
Type: MiscSA
Power Level: Medium
Rating: ??? (to determine how accurate it is)
Range: ??? (to determine how far away it'll detect the danger)

Empathy
Type: MiscSA
Power Level: Medium
Rating: ??? (to determine how accurate it is)
Range: ??? (to determine how far away she can read a person's emotions)
Bonus: Advantage, Major (can read minds thoroughly, using the normal SA rating, if touching the target)

I hope this helps.  =0)