The Forge Archives

Independent Game Forums => Adept Press => Topic started by: Ron Edwards on October 02, 2001, 10:09:00 AM

Title: Sorcerer & Sword news
Post by: Ron Edwards on October 02, 2001, 10:09:00 AM
Hello,

It hasn't happened yet, but it's happening this week: the text, art, and covers are going to the printers.

It will print much faster than the main rules because it's not hardcover, so the plan is for the book to be available in the first week of November. This one (as with Soul, in January) is paperback, the same dimensions as the main rulebook, with a similar cover design but different colors. It's 112 pages long.

As we all now know, the rule is to get the thing available (shipped) to the distributor first, so I'll be taking direct orders after this happens.

Important payment announcement: the retail price of the game is $15.00. The profit margin is lower, so I can't eat shipping costs like I do on the main book. If you buy Sword from the website, it'll cost you $17.50 (this is for all orders, international and otherwise; I'm still sharing some of the shipping cost).

That also applies to prepayment people, so they will pay $7.50 if they buy from the website.

Best,
Ron
Title: Sorcerer & Sword news
Post by: joshua neff on October 02, 2001, 11:41:00 AM
Ron--

Great news! I am really looking forward to the new edition of &Sword--the pdf is one of my favorite supplements for any game, & the previews you revealed at GenCon make me very excited indeed.
Title: Sorcerer & Sword news
Post by: Gordon C. Landis on October 03, 2001, 03:28:00 AM
When &Sword comes out, I buy it (and Sorceror, of course).

I really should have done it a while ago, but when you hear a new, improved version is coming soon, it's just hard to muster up the motivation to but the old, unimproved product :wink:

Gordon C. Landis
Title: Sorcerer & Sword news
Post by: Ron Edwards on October 03, 2001, 09:56:00 AM
Hi Gordon,

Seems that some people like the "buy it as it goes" process and others like the "wait until it's spiffy" thing instead. Both work fine for my nefarious purposes.

Best,
Ron
Title: Sorcerer & Sword news
Post by: Ron Edwards on October 25, 2001, 02:57:00 PM
Update!

Patterson Printing is humming away. Delays on the cover have ensued, but the interiors are being sent to me immediately. I expect that the book will drop into the hoppers toward the end of the first week in November, or sometime toward the middle of the second week.

Then, it ships immediately to the Tundra warehouse, and pre-order copies are slammed into the mail to the distributors. Then it becomes available to the direct-line sales as well.

Best,
Ron
Title: Sorcerer & Sword news
Post by: Ferry Bazelmans on October 26, 2001, 08:33:00 AM
Hi Ron,

I'm assuming The Sorcerer's Soul is going to be in print as well then? I put off on buying that because I wanted the real thing. :smile:

Title: Sorcerer & Sword news
Post by: Ron Edwards on October 26, 2001, 09:08:00 AM
Hi Ferry,

The Sorcerer's Soul goes to the printer in December and is scheduled to be released in January.

Best,
Ron
Title: Sorcerer & Sword news
Post by: Ron Edwards on November 02, 2001, 06:34:00 PM
Hey,

I'm looking at the bluelines and cover mockup now, and man are they pretty.

This book is damn fine. I would like to explain, as well, that the revised & extensive last chapter material about how to prep scenarios and use Bangs to GM without railroading is now on a conceptual par with the relationship map material in Soul. You know how everyone always snivels about not knowing how to put the map into effect. Well, thereyago - all written up with blood-spattered pulp savagery to try it out with.

Best,
Ron (in his snort-snort pumped-up finally-publishing-it frenzy)
Title: Sorcerer & Sword news
Post by: Blake Hutchins on November 06, 2001, 02:39:00 PM
Hey Ron,

OK, I can't hold back any longer.  Must order Sword.  How do you want the prepay guys like me to proceed?

Best,

Blake of Melnicromhmarpon
Title: Sorcerer & Sword news
Post by: Ron Edwards on November 06, 2001, 02:50:00 PM
Hi Blake,

It goes like this. When the BUY button goes up at the website, then the prepay people have to email me (it'll say so). I will supply them with a SECRET webpage from which they can click their own special, cheapo, prepaid BUY button.

None of this happens, though, until the books move from Tundra toward the distributors.

Best,
Ron
Title: Sorcerer & Sword news
Post by: Blake Hutchins on November 06, 2001, 03:52:00 PM
Great.  Thanks, I'll keep a lookout.

Blake
Title: Sorcerer & Sword news
Post by: contracycle on November 08, 2001, 06:47:00 AM
Just a question about how Sword works conceptually.  Its clear that in Sorcerer the dynamic between the characters and the demon, a manifestation in a sense of a dilemma the character faces.  In 'Sword, will there be an euivalent sort of structure?  Are the PC's still assumed to be sorcerers, merely in a FRPG environment?
Title: Sorcerer & Sword news
Post by: Ron Edwards on November 08, 2001, 10:26:00 AM
Hi Gareth,

Sword is pretty hard to sum up in a few sentences. The main thing is to remove any notion of a "fantasy setting" in the usual RPG sense. It's strictly about how to CREATE fantasy adventure (settings too) in the context of 1920s-40s pulp fiction. All the rules and tweaks of existing rules, as well as all the new stuff about prep & play, are based on that concept.

Regarding the "what are characters" question, it so happens that most of the protagonists of this kind of fiction are sorcerers, in game terms.

That includes Conan.

While everyone recovers from that, I'll move on. Another key point about this sort of fiction is that magic is not "normal," in the sense of having wizards' shops and priests who worship overt, present-in-reality gods. Most people in these stories react to magical stuff very much as they would in the modern day, with terror and rationalization. There are some exceptions, but not many, and as I say, none of the source settings are "fantasy worlds" as one might expect to see in any modern RPG, with plenty of available magical stuff happening.

I don't know if I've managed to answer your questions, but I tried.

Best,
Ron

Title: Sorcerer & Sword news
Post by: Ron Edwards on November 08, 2001, 11:52:00 AM
Hey,

I thought about the question some more. The fundamental relationship between demon and sorcerer remains unchanged, although Pacting provides for a good compromise between "ordering demon around" and "Binding." People are often surprised at how hard Pacting is (very easy to fail), but they also often miss the fact that the demon WILL do as commanded, no matter what the outcome of the roll.

Immanent demons permit a lot of demonics to be going on without Contacts + Summons; Demon-beasts now have some rules to make them more interesting; and the rules for Necromancy make for some serious magic without necessarily summoning demons. And there's no requirement for a character to start with a demon if it doesn't make sense.

So I'd say the essential moral metaphor of Sorcerer is "softened" to a great degree, although Humanity issues play into all of the above concerns as usual. In place of the direct Humanity conflict, an optional character issue called Destiny may take center stage.

Best,
Ron
Title: Sorcerer & Sword news
Post by: contracycle on November 08, 2001, 12:02:00 PM
Cool, you did mostly.  I expected all the PC's to be sorcerers or ti use those mehcanics, and I was wondering whether this was intended as an ars magica stylee thing or whether the characters would have their demon-equivalent expressed some other way.  I understand the latter.

Incidentally, anything which brings about the welcome demise of Ye Olde Magicke Shoppe is a good thing IMO - always hated that twee rubbish.
Title: Sorcerer & Sword news
Post by: Zak Arntson on November 08, 2001, 12:08:00 PM
Don't cringe, but the demon/sorcerer take would work great for Tolkein's One Nasty Ring.

But thoughts go instantly turns to Karl Edwards' Dark Crusade novel (good Relationship Map and TONS of Destiny) and the Elric series, what with that sword and all.

Also after hearing about that French (?) rpg where you roleplay a weapon foremost, and its various owners second, I can imagine that S&Sword would work great for this. You play a demon first and various wielders (read: sorcerers) second.
Title: Sorcerer & Sword news
Post by: Bailywolf on November 08, 2001, 12:40:00 PM

Oh wicked cool!  I too have heard and am anticipating Bloodlust (translation by Hogshead if I'm not mistaken).  And the sorcerer parallels... Hmmm....


What about a game in which all the players are demons- especialy well developed, more or less anthrocognizant (a word I just assembled- "think like people"), and immortal.  They are summoned and "bound" by pesky humans across the whole of human history to manipulate, corrupt, haggle, and persue their own wierd agendas.  Create a demon, then his Summoner... and instead of Need and Desire, the sorcerer might have Obsession and Weakness... obsessed with Wealth but Trustworthy for example....

Damn, but this could work...

Play the genie from the lamp, the fiend in the pentagram, the spectral ancestor... hmmmmmmm.

Anyone want to field this as a mini-suplement?
Title: Sorcerer & Sword news
Post by: Ron Edwards on November 08, 2001, 01:07:00 PM
Hey,

To be clear about this, before a bunch of expectations get going ...

Sorcerer & Sword contains no material for playing demons as characters.

I'm looking forward to Bloodlust too, and it's a FANTASTIC idea, but it was THEIR idea.

A mini-supplement about that would be OK, but I'd be concerned that it was merely a "conversion from Bloodlust." Of course, if same concept was applied in Sorcerer terms and it added, changed, or took a different approach from Bloodlust (whatever that turns out to be for us non-Frenchies), then a mini-supplement would be most welcome.

One last thing: all the Kane stories (books = Night Winds, Bloodstone, Dark Crusade, Death Angel's Shadow, and Darkness Weaves) are major 1970s influences on Sorcerer & Sword and I highly recommend them.

Best,
Ron
Title: Sorcerer & Sword news
Post by: Matt Snyder on November 08, 2001, 01:52:00 PM
Ron --

Here I am again asking newbie questions. Ok, I understand the general concept of Sorceror. Intriguing, but I haven't managed to get a good look for myself just yet.

However, I'm not sure I understand Sorceror & Sword. Is it a kind of "add-on" to Sorceror, or a full game itself? What's the difference between the core game and Sorceror & Sword? I gather you intend it to be more in teh sword-and-sorcery genre vein?

Maybe I'm way off here. I'll shut up and hope you explain.
Title: Sorcerer & Sword news
Post by: Zak Arntson on November 08, 2001, 05:47:00 PM
Quote
On 2001-11-08 13:07, Ron Edwards wrote:
I'm looking forward to Bloodlust too, and it's a FANTASTIC idea, but it was THEIR idea.
Quote

This is all too true.  The minute I heard their idea, I LOVED it and immediately my brain started thinking about how it would be executed.  If my vision doesn't match Bloodlust's, or Bloodlust comes off a little blah ... I'll probably wind up using Sorcerer mechanics if I ever play it :)  Or write my own.

Quote
A mini-supplement about that would be OK, but I'd be concerned that it was merely a "conversion from Bloodlust."

See what I wrote above.  I wouldn't see the point of a Bloodlust conversion if their game handles their Premise well.  But if I don't like what they do, say BRP or Rolemaster-esque rules, I'll fiddle with the Premise, bring it in line with the themes of Sorcerer, and do a mini-sup for yah :)  Of course, if the French handle rpgs with the same capacity they do comics ...

Quote
One last thing: all the Kane stories (books = Night Winds, Bloodstone, Dark Crusade, Death Angel's Shadow, and Darkness Weaves) are major 1970s influences on Sorcerer & Sword and I highly recommend them.

Wow!  I didn't realize there were more Kane books ... crap!  I've got to hit the bookstores tonight.  Dark Crusade was my favorite of the stack of books you recommended (I'm 5 to 6 books into it, almost halfway through!)

Title: Sorcerer & Sword news
Post by: Ron Edwards on November 08, 2001, 05:58:00 PM
Hey Matt,

No need to be cautious about questions! I love them.

Sorcerer is the game, and Sorcerer & Sword is a supplement. It's not a stand-alone game. Its goal is pretty much what I described to Gareth earlier on the thread, which is to apply the Sorcerer rules in a way that brings a certain brand of fantasy into role-playing (where it's never been).

A group would use the supplement to create fantasy adventures from scratch (setting and all).

Hope that helps; ask more questions as needed.

Best,
Ron
Title: Sorcerer & Sword news
Post by: Bailywolf on November 09, 2001, 11:25:00 AM

Hey Ron,

For pure fun, how would you write up a Stormbringer type demon sword for S&S?  Obviously Object Demon.  Desire- chaos and more bloody chaos.  Need- Souls.  Abilities?   Boost perhaps (to both stamina and will... just waving the thing in a demon's face would improve your chance for binding), confered Vitality, certainly Special Damage, confered Armor perhaps, maybe Hint to represent shocks of useful advice or some such.  Its high power would make it nicely lethal... and very difficult to properly bind...

I have the hankering for a bit of Doomed Antihero...
Title: Sorcerer & Sword news
Post by: Zak Arntson on November 09, 2001, 12:08:00 PM
Quote
On 2001-11-09 11:25, Bailywolf wrote:
For pure fun, how would you write up a Stormbringer type demon sword for S&S?  

Its high power would make it nicely lethal... and very difficult to properly bind...

Again, I don't know how Bloodlust is handling their weapon/wielder interaction, but I just had a Sorcerer-style thought ...

What if the weapons were the sorcerers and the wielders the demons? That way Elric didn't bind his demon sword, the sword bound the demon Elric. In this case, you play a completely evil sword, and Elric's Need is Humanity. His powers granted on you are his ability to summon other Demons, mobility (lugging you around), &c.

I'm gonna put dibs on that as a S&Sword supplement ... :)
Title: Sorcerer & Sword news
Post by: Ron Edwards on November 09, 2001, 01:02:00 PM
Bailywolf,

I'm not really into demon creation in isolation. And the tendency with talking about Stormbringer in particular is to pile on tons of abilities in an uncritical way, because it's "so awesome" and so on.

Remember that the Elric stories were NOT written in chronological order, and certainly not with a pre-defined set of "established" characters with known capabilities.

I will consider Stormbringer ONLY in the context of The Dreaming City, in which Elric sacks Melnibone with the human armies; the "other" Dreaming City (later called Elric of Melnibone), in which he acquires the sword in the first place; The Dead Gods Book; and the novel Stormbringer. All other stories were shoehorned in later and frankly, most are pretty bad.

Stormbringer would have the abilities Special Lethal Damage, Armor (for itself), Vitality (conferred to Elric), perhaps NOT Boost Stamina, although MAYBE yes), Travel (to end up where it wants to, not sinking in the ocean, etc) ... I don't see any justification for conferring Armor to Elric, nor for Hint, although Taint might not be a bad idea. A couple of others will probably occur to me later.

Its Desire is Ruin; its Need is for love. No, its Need is not "killing people." This is Elric's mistaken notion.

It would also act as a Necromantic Token, with the Humanity of a killed person acting as a bonus pool. Its main use would be a bonus for the Vitality, and also for anything else that matches the sword's ultimate agenda (to bring about the destruction of the world). Please note that many of its other abilites (fighting by itself, one significant shape-change, e.g.) are so weird and confined to such isolated instances, that I will only consider them to be applications of the Token rather than "abilities."

Note that Stormbringer and Arioch have similar interests in the the earlier-set stories, but very different ones in the eponymous novel. (Again, I consider this entire sequence to be the "original" Elric story, and as such "earlier-written"). I regard these stories as a romantic triangle between Stormbringer, Arioch, and Elric. I regard Moonglum and Cymoril to be playing the roles of outside partners into the triangle.

Best,
Ron

P.S. Let's not forget the pre-and-during glam-rock context of these stories. Boy-boy-girl, drug-stuff, idealistic decadence, and deadly dandyism ... all there.
Title: Sorcerer & Sword news
Post by: Bailywolf on November 09, 2001, 02:43:00 PM
Quote
On 2001-11-09 13:02, Ron Edwards wrote:

I'm not really into demon creation in isolation. And the tendency with talking about Stormbringer in particular is to pile on tons of abilities in an uncritical way, because it's "so awesome" and so on.



By 'in isolation' do you mean independent of a character or simply without concern for interfacing concepts with a specific character?  

I have to agree that most Stormbringer writeups I've seen don't take into account just how erratic its powers actualy presented in the stories.  Remember the old Deities and Demigods description?  Drains half or all life levels with every wack- ye-ouch!  

I was thinking more in gross terms than a perfect model of the blade for a sort of anti-Elric character.  All black magic and sudden death; less the Glam rocker and more the 80's thrasher- more Metalica than Ziggy Stardust.  In other words, Doom Laden and Loving It.  Pure cackling wish fulfillment.  No whining.  Better tan.



As for Elric.  Can you recomend a good resource for the actual progression of the Elric stories as they were first written?  I've been lucky enough to score a few copies of some pre-DeCamp Conan, and they are a treat.  I'd like to find some first run Elric stories if they exist.



Title: Sorcerer & Sword news
Post by: unodiablo on November 09, 2001, 02:50:00 PM
Slightly off topic...

In the local sci fi bookstore I recently noticed some beautiful recent hardcover printings of the original Howard Conan stories. Pricey, but if you can afford them, you won't be disappointed. Full color inserted art prints too!
Title: Sorcerer & Sword news
Post by: Ron Edwards on November 09, 2001, 03:11:00 PM
Hey there,

Sorry 'bout the line-by-line response. Time is getting short.

"By 'in isolation' do you mean independent of a character or simply without concern for interfacing concepts with a specific character?"

Exactly. Wait ... does your "or" indicate that you are presenting two alternatives? They read like the same thing to me.

"I have to agree that most Stormbringer writeups I've seen don't take into account just how erratic its powers actualy presented in the stories. Remember the old Deities and Demigods description? Drains half or all life levels with every wack- ye-ouch!"

One of my favorite anecdotes about gamers and fantasy comes from a conversation in the early 90s with a fellow who objected to my description of Elric as a "moral wimp." "No way," he protested, "Elric's a total bad-ass!" My questioning of him revealed that he was unfamiliar with ANYTHING about the character except for the Deities and Demigods description. He made no distinction between the writeup of a character in gaming terms and the actual story or existence of a character as a literary phenomenon.

"I was thinking more in gross terms than a perfect model of the blade for a sort of anti-Elric character. All black magic and sudden death; less the Glam rocker and more the 80's thrasher- more Metalica than Ziggy Stardust. In other words, Doom Laden and Loving It. Pure cackling wish fulfillment. No whining. Better tan."

Get out of the 80s, man. Although actually, there was a VERY obscure fantasy novel called Tower of Despair written in late-70-something that might qualify as the only punk-badass pulp fantasy ever written. It was surprisingly good. I'll track down the author when I'm near my bookshelf.

"As for Elric. Can you recomend a good resource for the actual progression of the Elric stories as they were first written? I've been lucky enough to score a few copies of some pre-DeCamp Conan, and they are a treat. I'd like to find some first run Elric stories if they exist."

Look for the DAW publications in the 70s. They represent the "chronological collection" in terms of Elric's saga, including the works I mentioned previously (which gained the original acclaim for the character) and the body of stories written afterward (which filled in some gaps, linked it all to the Eternal Champion material, and fluffed it up a bit). That's six books: Elric of Melnibone, The Sailor on the Seas of Fate, The Weird of the White Wolf, The Vanishing Tower, The Bane of the Black Sword, and Stormbringer.

The nice thing about these (aside from the stunning Whelan covers) is that the original dates and sources of publication are listed in the indicia. The original stories are found in the first, third, and sixth books.

Best,
Ron