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Inactive Forums => Burning Wheel => Topic started by: Bill Cook on October 28, 2003, 12:24:51 AM

Title: The Burning Wheel: First Pass
Post by: Bill Cook on October 28, 2003, 12:24:51 AM
I was skipping around, reading each part within the book that pertained to the idea I was interested in, not really making good progress.  Then I had a chat with a friend of mine about a book he'd finished.  That gave me the idea to read through without trying to understand.

That was the trick.  I finished my first pass of the first book.  And I've got some impressions to share.  This may sting a bit.  I'll try to be balanced.

Things I don't like
Title: The Burning Wheel: First Pass
Post by: Luke on October 28, 2003, 06:12:28 PM
hi Bill!

thanks for posting your thoughts on BW.

QuoteSpots of unbreaking conceptual exposition can be inaccessible. I find the presentation of the martial action lexicon particularly opaque.

Are you talking about the defintions/descriptions in the melee chapter itself?  If so, I am terribly sorry it's unclear. I did labor long to make those definitions and examples as explicit as possible.

Quote*   The microcosm of combat experience becomes a crowded room that can't be easily traversed. I'll bet it scales to further detail so that you could stop short if you wanted. I just wish the drilling layers were more clearly apportioned.

You lost me completely on this one, could you elaborate?

thanks!
-Luke
Title: The Burning Wheel: First Pass
Post by: Bill Cook on October 28, 2003, 09:22:45 PM
Quote from: abzuAre you talking about the defintions/descriptions in the melee chapter itself? If so, I am terribly sorry it's unclear. I did labor long to make those definitions and examples as explicit as possible.

No worries.  I'll probably get it on the second or third pass.

Quote from: abzuYou lost me completely on this one, could you elaborate?

Sure.  I imagine a hierarchy of combat detail.

[list=1]
Title: The Burning Wheel: First Pass
Post by: Luke on October 29, 2003, 12:55:40 AM
again, terribly sorry the organization of the martial maneuvers, obstacles, wounds and armor didn't gel for you, bill.

i'll try to look at the book with new eyes next time i read through it.

thanks for your comments!
-L

btw, the best way to understand any game is to make a character. I'm sure some of the points will clear up once you put pencil to paper.