The Forge Archives

Inactive Forums => The Riddle of Steel => Topic started by: chade0 on December 06, 2003, 08:18:03 AM

Title: bigger/smaller targets
Post by: chade0 on December 06, 2003, 08:18:03 AM
What modifiers do you people use in missile combat when trying to hit smaller/bigger targets?
F.ex. How difficult is it  to hit an apple with a throwing knife?


chade
Title: bigger/smaller targets
Post by: StahlMeister on December 06, 2003, 08:32:43 AM
For this I use a -1 to -3 CP penalty depending on the size of the object. Additionally I use a new skill "targeting" to give the possibility to define exactly the hit-zone, e.g. nose or hand. But this is still a difficult task.
I also created a starting skill-pack "Bowman", which one of my players is very glad to have (a centaur lady).
Hope I could help you a bit.

Greetings...
Title: Aiming and the like.
Post by: Ingenious on December 06, 2003, 07:09:39 PM
I beleive there is a gift out there called ACCURACY-minor/major. That tends to help alot in these situations. Also, let us more importantly consider the RANGE the target is at versus the size of said target.
I just got back from a 2 hour paintball session... and my accuracy was crap due to bad paint to barrel match.... so you could say that I had an accuracy FLAW in TROS terms, a major one lol. Taking into consideration that from 20 feet away, my shots were shanking, slicing, corkscrewing, all in a 10 foot wide code from where the shot took place.

I hope you see my point with that.

-Ingenious