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Independent Game Forums => Half Meme Press => Topic started by: Eero Tuovinen on February 23, 2004, 09:01:42 PM

Title: Pointers on starting a short game
Post by: Eero Tuovinen on February 23, 2004, 09:01:42 PM
I'm starting one or more games of My Life with Master next month, possibly with different GMs, for review purposes. I've not played the game before, so I thought to ask for some pointers on what should be accounted for. I'm quite experienced with radical narrativism in general and am looking for concrete points about MLwM. What kind of stumbling blocks have you encountered, and how they should be navigated?

Especially the following question springs to mind: the game(s) should be three or four sessions long, including character creation. What would be a preferable range for Fear and Reason? The book doesn't comment on this too much.
Title: Pointers on starting a short game
Post by: Michael S. Miller on February 24, 2004, 07:19:31 AM
Speaking from my own experience, with 3 players + GM, starting each minion with one point of Love, I can go from Master creation to Endgame in 4-6 hours. Lots of fast, furious scene framing, but that really works in MLwM. I believe the Fear was 3 and the Reason 2 in that game. A description can be found here (http://www.indie-rpgs.com/viewtopic.php?t=9442).