Quote from: Heikki Hallamaa on May 25, 2010, 04:44:51 PM
Trasformation: Transmutation
The character can make a barrelful of inanimate matter more or less pliable for 1 Instinct per degree of pliability.Affecting a twice as massive target costs 1 extra Instinct and affecting a living thing 2 more.
- solid - stone, glass, metal.
- supple - animals, wick, clay
- soft - fruit, fabric, wax
- viscous - tar, syrup, treacle
- liquid - water, beer.
Cost: 1+ Instinct
Quote from: Eero TuovinenI'm torn about Transmutation because on the one hand it's perfectly balanced mechanically, but on the other hand it all but replaces the Creation focus. I remember Clinton saying at some point that the Transformation focus is inherently a chaotic, degenerative process that transforms things by remixing what is already there. I like this idea, and thus would be hesitant to allow Transformation to supercede pure Creation. I could see creating a Transmutation Secret that'd turn things to shit, though, on the premise that Transformation without Creation is a degenerative process