Trasformation: Transmutation
The character can make a barrelful of inanimate matter more or less pliable for 1 Instinct per degree of pliability.
Cost: 1+ Instinct
The character can make a barrelful of inanimate matter more or less pliable for 1 Instinct per degree of pliability.
- solid - stone, glass, metal.
- supple - animals, wick, clay
- soft - fruit, fabric, wax
- viscous - tar, syrup, treacle
- liquid - water, beer.
Cost: 1+ Instinct
Excellent, that goes well with the basic utility of Transformation (the shaping of supple matter) and has many interesting uses. Gets the pseudoscientific style of Three-Corner just right - like, you get to figure out what a "solid human" is like in this twisted science of corners, and then you realize that from the Threecornerist viewpoint the thing called "human" might not necessarily have any internal structure that would be meaningful for the magical sight, so you can indeed manipulate the "hardness" of the body as a whole without caring for the actual physiology. It also makes sense that suppleness is a material attribute directly manipulated by Transformation.
I'm debating whether there would be room for a "fragile" state of some sort at the top of the scale. Like, when you harden a thing you first get a stone-like hardness, but go far enough and you get glass and diamond - known for its hardness, sure, but also not very tough, and prone to breakage from sudden impact due to naturally occurring shear planes and such. Similarly there could be a gaseous state at the other end. Then again, I like the fact that Three-Corner might not link gases to other phases of material at all. Besides, making things insubstantial sounds like a separate Secret of Transformation.