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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 135 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1] 2 3 ... 87
Subject Started by Replies Views Last post
Forum policy specific to Indie Game Design Clinton R. Nixon 0 11305 Last post April 09, 2002, 09:05:53 AM
by Clinton R. Nixon
Indie Design policy announcement Ron Edwards 0 11361 Last post October 04, 2002, 07:37:12 AM
by Ron Edwards
What's the best way to present a mechanic for discussion? « 1 2 » Christoffer Lernö 23 25022 Last post September 28, 2004, 05:53:48 PM
by Adorame
Structured Game Design (Warning: Long Post) « 1 2 » Roy 20 44245 Last post September 21, 2005, 10:37:51 AM
by Ron Edwards
[TSoY] Abstracting damage Clinton R. Nixon 0 621 Last post May 03, 2003, 03:45:43 PM
by Clinton R. Nixon
Footcreme - found text conflict resolution mechanic deidzoeb 0 627 Last post September 13, 2003, 08:59:16 AM
by deidzoeb
[Outsider Chronicles] Thematic Conflict Keith Sears 0 631 Last post July 03, 2005, 09:09:44 PM
by Keith Sears
My Game [Viva Wallach!] Martin 0 632 Last post July 11, 2005, 09:06:40 PM
by Martin
M:COTEC - Delete this double post RobMuadib 0 635 Last post October 10, 2003, 12:52:52 AM
by RobMuadib
Legendary Quest Core Mechanic John Kirk 0 642 Last post January 31, 2004, 11:22:33 AM
by John Kirk
Rules suggestions for NDG Pirates rafial 0 642 Last post March 30, 2004, 11:44:58 PM
by rafial
NightWorld playtesters needed Kirk Mitchell 0 644 Last post February 29, 2004, 07:27:06 PM
by Kirk Mitchell
Posting the rules all over, sorry for the long post. Seth M. Drebitko 0 644 Last post June 05, 2005, 03:53:45 PM
by Seth M. Drebitko
error, sorry need to post in another thread :( xechnao 0 646 Last post February 07, 2004, 10:13:13 AM
by xechnao
Kill Aliens for the Federation Jason Petrasko 0 646 Last post August 30, 2004, 08:28:52 PM
by Jason Petrasko
[kathanaksaya] going back to the roots Green 0 646 Last post December 01, 2004, 09:59:27 AM
by Green
[Graal] Redux: tighter rules, more risk Jasper 0 648 Last post August 30, 2004, 07:06:25 PM
by Jasper
[Literati] A story game for the bibliophile... Kesher 0 648 Last post November 27, 2004, 12:24:23 AM
by Kesher
[Active Exploits] Scene-framing and resource-management DevP 0 649 Last post December 10, 2003, 09:41:33 PM
by DevP
Unsung: Radical Reward Restructuring xiombarg 0 651 Last post September 25, 2003, 10:44:31 AM
by xiombarg
[SITF] Wiki site up clehrich 0 652 Last post January 17, 2005, 08:14:44 AM
by clehrich
[Finger] Health concept Nazzi 0 653 Last post September 27, 2004, 02:29:56 PM
by Nazzi
Deleted dademan 0 655 Last post August 12, 2004, 07:31:21 PM
by dademan
Unworthy - A Working Mechanic? Enoch 1 656 Last post January 14, 2003, 07:38:49 AM
by Ron Edwards
kathanaksaya: back to the drawing board Green 0 656 Last post June 14, 2004, 10:36:47 PM
by Green
[Cabal] intro mechanics Malechi 0 657 Last post March 30, 2004, 10:30:08 PM
by Malechi
[Cube Farm] Aptitudes and record-keeping Jason Morningstar 0 658 Last post January 20, 2005, 12:30:48 PM
by Jason Morningstar
New to the Forge Brian T 2 659 Last post September 18, 2003, 01:31:13 PM
by Mike Holmes
[Karbon] A New Mechanic Jason Petrasko 0 659 Last post September 10, 2004, 04:25:48 PM
by Jason Petrasko
[Grundo Storybook] Real Research, in-game awards daMoose_Neo 0 659 Last post December 08, 2004, 08:06:21 PM
by daMoose_Neo
oops Sindyr 0 661 Last post December 16, 2003, 03:59:53 PM
by Sindyr
Torm - A Few Combat Problems Chris Lekas 0 661 Last post June 17, 2004, 11:06:26 PM
by Chris Lekas
PLAY TESTERS WANTED roleplyr4ever 2 662 Last post July 28, 2003, 12:07:12 AM
by Andrew Martin
[Martial Arts-Horror Game] At long last, the Damage System Uccisore 0 662 Last post February 19, 2005, 02:41:40 PM
by Uccisore
A Mechanic in need of a Game BrendanC 0 662 Last post July 06, 2005, 11:11:31 AM
by BrendanC
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