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The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
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87
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Last post
Narrativist Wargames Part the Second
amiel
7
859
February 01, 2002, 01:24:39 PM
by
amiel
Ritual magic system - need some advice
Amomentarylapseofsanity
6
943
December 17, 2003, 02:43:18 PM
by
Mike Holmes
A generic system for playing everywhere
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Andrea Gualano
15
1390
November 09, 2003, 11:48:41 AM
by
apeiron
Including Social Issues in the Rulebook.
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Andrew Cooper
22
2110
August 10, 2005, 04:27:37 PM
by
timfire
My First Game.... with no name.
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Andrew Cooper
16
1262
June 08, 2005, 12:00:38 PM
by
Andrew Cooper
[Andrew's Unnamed Game] Dice Mechanic
Andrew Cooper
6
1106
June 28, 2005, 08:28:15 AM
by
Andrew Cooper
Dual Resolution Systems
Andrew Cooper
5
705
June 17, 2005, 07:31:00 AM
by
Andrew Cooper
Shadow + Token
Andrew Martin
5
867
October 24, 2002, 11:42:26 AM
by
Le Joueur
Transparent Game System
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1
2
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Andrew Martin
16
6079
April 08, 2002, 12:38:24 AM
by
Andrew Martin
Mecha
Andrew Martin
1
459
December 13, 2002, 02:13:37 PM
by
Andrew Martin
Parry-Through
Andrew Martin
12
1173
September 15, 2002, 11:53:16 PM
by
Andrew Martin
Tabula Rasa
Andrew Martin
11
1546
October 05, 2002, 04:34:34 AM
by
kevin671
[Shadows & Light] Question on handling time
Andrew Morris
12
1263
March 31, 2005, 10:48:39 AM
by
Andrew Morris
[Group Therapy] Specific question on types of dice used
Andrew Morris
3
488
June 03, 2005, 08:53:41 AM
by
Andrew Morris
[Shadows & Light] Preventing follow-up conflicts?
Andrew Morris
7
719
April 19, 2005, 09:02:42 PM
by
Andrew Morris
[The Great Art] Self-regulating Social Status Mechanics
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Andrew Morris
17
1422
December 28, 2005, 02:41:34 PM
by
Andrew Morris
[Unistat] My 7-hour game
Andrew Morris
10
1360
December 05, 2005, 03:05:27 PM
by
Sydney Freedberg
[Schrodinger's War] GroupDesign update
Andrew Morris
5
707
June 15, 2005, 06:48:45 AM
by
Andrew Morris
[Shadows & Light] Tear this system apart (especially Adam Cierling)
Andrew Morris
10
1182
September 19, 2005, 05:20:19 PM
by
Adam Cerling
[Unistat] Addressing Troy's Power 19
Andrew Morris
4
1208
January 29, 2006, 10:00:11 PM
by
Andrew Morris
Speed vs. Realism ... revisited
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Andrew Morris
24
2942
May 25, 2004, 05:08:38 PM
by
Andrew Morris
[Inn at the Edge of Forever] Power 19
andrew_kenrick
9
2174
February 14, 2006, 12:11:55 PM
by
Troy_Costisick
[Inn at the Edge of Forever] Basic Mechanics
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andrew_kenrick
17
2932
February 10, 2006, 08:38:22 AM
by
andrew_kenrick
I am needing a list of Generic Modern Skills!!!!
Andrithgreen
10
1351
December 14, 2005, 03:35:27 PM
by
joepub
BONES coming
andy
6
858
September 03, 2004, 06:42:23 PM
by
andy
BONES the RPG
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andy
58
12320
May 05, 2004, 07:16:48 AM
by
andy
Indie RPG Awards: Theme Feedback
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2
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Andy Kitkowski
26
1926
February 05, 2003, 04:57:26 PM
by
Andy Kitkowski
The Ghost Killers: Combat & Damage- Stuck, need a push
Andy Kitkowski
9
1541
January 18, 2006, 07:56:49 PM
by
Callan S.
Kyuseisha: Dice Mechanics Feedback: Statistics Folk Welcome!
Andy Kitkowski
3
449
August 25, 2003, 01:32:17 PM
by
MachMoth
Kyuseisha: Back to Formula (failures, reworking)
Andy Kitkowski
3
471
November 09, 2003, 02:21:37 PM
by
Andy Kitkowski
Why do my best ideas come when I'm busiest?
Andy Kitkowski
3
543
April 18, 2002, 09:07:23 PM
by
Tyrant
Game Design based on cool dice: Is this a Bad Idea?
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Andy Kitkowski
20
2134
October 23, 2002, 05:36:51 PM
by
Jonathan Walton
KYUSEISHA: Gunning for System Feedback
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Andy Kitkowski
16
2991
August 06, 2003, 02:28:39 PM
by
Andy Kitkowski
Comments from the Masters: How do you avoid Using It All?
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Andy Kitkowski
15
3109
February 13, 2003, 12:57:02 PM
by
Paul Czege
Gun-Fu Playtest? Sorcerer, Sex and Sorcery Required
Andy Kitkowski
9
895
February 12, 2004, 09:37:27 PM
by
anonymouse
Pages:
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87
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
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