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The Forge Archives
Archive
RPG Theory
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Last post
Technique and Ephemera Inventory
LordSmerf
3
594
October 08, 2004, 10:39:06 AM
by
LordSmerf
Challenges For Gamists
Roger
10
1684
October 06, 2004, 05:40:24 PM
by
M. J. Young
Rapid deployment rpgs
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komradebob
35
8201
October 06, 2004, 02:11:20 PM
by
ragnar
Reasons for cross-gender play
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1
2
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LordSmerf
22
10502
October 06, 2004, 06:15:50 AM
by
John Uckele
When does combat resolution become too slow?
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1
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Dauntless
59
6134
October 06, 2004, 06:13:54 AM
by
Mike Holmes
Design equals... Play?
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1
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3
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timfire
34
3516
October 05, 2004, 05:21:13 AM
by
timfire
Hello Again?
KorbanDream
0
557
October 05, 2004, 03:05:13 AM
by
KorbanDream
Elfs & Donjon
Grex
0
552
October 04, 2004, 03:15:11 PM
by
Grex
What I've taken from different games. Lessons learned.
Judd
1
853
October 04, 2004, 01:41:46 AM
by
Kaare Berg
A look at skills
«
1
2
»
Dauntless
17
2502
October 03, 2004, 11:59:47 AM
by
M. J. Young
Flashbacks & Predetermination
Darcy Burgess
11
1404
October 02, 2004, 04:55:00 AM
by
Darcy Burgess
Game supplements: using the rules and dropping the Setup
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1
2
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Doyce
16
1950
October 01, 2004, 08:36:24 AM
by
Doyce
D&D documentary
kwill
0
667
September 30, 2004, 10:47:58 PM
by
kwill
consequences of magic redux
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1
2
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madelf
23
2350
September 30, 2004, 08:57:33 PM
by
madelf
Rehabilitation by New Example
Sean
6
938
September 29, 2004, 02:28:02 PM
by
Callan S.
[Design Theory] Decision-Points?
timfire
1
557
September 29, 2004, 11:21:22 AM
by
Michael S. Miller
Social Contract and Automation
jburneko
5
978
September 28, 2004, 04:50:22 PM
by
Callan S.
IIEE in EABA
Sean
4
690
September 26, 2004, 01:49:26 PM
by
madelf
Pyron and the Galactic Frenzy
Eric J.
11
1234
September 24, 2004, 04:31:42 AM
by
Kaare Berg
Universe - (SMS A-RPG) - Continuity...
KorbanDream
1
571
September 21, 2004, 01:27:35 PM
by
M. J. Young
Situation and Tension
contracycle
13
1894
September 21, 2004, 12:17:22 AM
by
contracycle
Group bonus determination for situations
Callan S.
11
904
September 20, 2004, 03:27:48 PM
by
Callan S.
Die Pool Mechanic
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Homogenized Press
25
1871
September 20, 2004, 12:25:33 PM
by
M. J. Young
Where does this mechanic break down?
Frank The Pug
12
1262
September 18, 2004, 04:22:35 AM
by
btrc
RP'ing and Acting
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2
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daMoose_Neo
21
3228
September 17, 2004, 02:34:41 PM
by
daMoose_Neo
Newbie-friendly Indie Games
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4
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John Kim
59
7472
September 17, 2004, 10:28:18 AM
by
xiombarg
PC Secrets
«
1
2
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Mike Holmes
18
2240
September 17, 2004, 09:23:31 AM
by
Mike Holmes
Playing two games
«
1
2
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Sparky
23
3078
September 15, 2004, 08:01:40 PM
by
Callan S.
What does guided drift look like?
Frank T
4
734
September 15, 2004, 01:06:12 PM
by Frank T
The Harsh Reality of Game Design and the ‘Fantasy Heartbreak
Kester Pelagius
12
2220
September 15, 2004, 09:50:26 AM
by
mike
A second look at combat
«
1
2
»
Akuma Kyo
15
2412
September 15, 2004, 02:02:26 AM
by
Akuma Kyo
Nighttime Animals is a Revolution
Jonathan Walton
7
1178
September 14, 2004, 05:56:21 PM
by
Jonathan Walton
Death and Dying
«
1
2
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Inner Circle Inc
16
2121
September 14, 2004, 02:44:59 PM
by
Doctor Xero
Are we as cool as Shakespeare?
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1
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3
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lumpley
44
5446
September 14, 2004, 07:57:23 AM
by
pete_darby
Terminology Problem: Drift
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John Kim
22
2425
September 13, 2004, 06:33:41 AM
by
Marco
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RPG Theory
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