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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 ... 15 16 [17] 18 19 ... 60
Subject Started by Replies Views Last post
Technique and Ephemera Inventory LordSmerf 3 594 Last post October 08, 2004, 10:39:06 AM
by LordSmerf
Challenges For Gamists Roger 10 1684 Last post October 06, 2004, 05:40:24 PM
by M. J. Young
Rapid deployment rpgs « 1 2 3 » komradebob 35 8201 Last post October 06, 2004, 02:11:20 PM
by ragnar
Reasons for cross-gender play « 1 2 » LordSmerf 22 10502 Last post October 06, 2004, 06:15:50 AM
by John Uckele
When does combat resolution become too slow? « 1 2 3 4 » Dauntless 59 6134 Last post October 06, 2004, 06:13:54 AM
by Mike Holmes
Design equals... Play? « 1 2 3 » timfire 34 3516 Last post October 05, 2004, 05:21:13 AM
by timfire
Hello Again? KorbanDream 0 557 Last post October 05, 2004, 03:05:13 AM
by KorbanDream
Elfs & Donjon Grex 0 552 Last post October 04, 2004, 03:15:11 PM
by Grex
What I've taken from different games. Lessons learned. Judd 1 853 Last post October 04, 2004, 01:41:46 AM
by Kaare Berg
A look at skills « 1 2 » Dauntless 17 2502 Last post October 03, 2004, 11:59:47 AM
by M. J. Young
Flashbacks & Predetermination Darcy Burgess 11 1404 Last post October 02, 2004, 04:55:00 AM
by Darcy Burgess
Game supplements: using the rules and dropping the Setup « 1 2 » Doyce 16 1950 Last post October 01, 2004, 08:36:24 AM
by Doyce
D&D documentary kwill 0 667 Last post September 30, 2004, 10:47:58 PM
by kwill
consequences of magic redux « 1 2 » madelf 23 2350 Last post September 30, 2004, 08:57:33 PM
by madelf
Rehabilitation by New Example Sean 6 938 Last post September 29, 2004, 02:28:02 PM
by Callan S.
[Design Theory] Decision-Points? timfire 1 557 Last post September 29, 2004, 11:21:22 AM
by Michael S. Miller
Social Contract and Automation jburneko 5 978 Last post September 28, 2004, 04:50:22 PM
by Callan S.
IIEE in EABA Sean 4 690 Last post September 26, 2004, 01:49:26 PM
by madelf
Pyron and the Galactic Frenzy Eric J. 11 1234 Last post September 24, 2004, 04:31:42 AM
by Kaare Berg
Universe - (SMS A-RPG) - Continuity... KorbanDream 1 571 Last post September 21, 2004, 01:27:35 PM
by M. J. Young
Situation and Tension contracycle 13 1894 Last post September 21, 2004, 12:17:22 AM
by contracycle
Group bonus determination for situations Callan S. 11 904 Last post September 20, 2004, 03:27:48 PM
by Callan S.
Die Pool Mechanic « 1 2 » Homogenized Press 25 1871 Last post September 20, 2004, 12:25:33 PM
by M. J. Young
Where does this mechanic break down? Frank The Pug 12 1262 Last post September 18, 2004, 04:22:35 AM
by btrc
RP'ing and Acting « 1 2 » daMoose_Neo 21 3228 Last post September 17, 2004, 02:34:41 PM
by daMoose_Neo
Newbie-friendly Indie Games « 1 2 3 4 » John Kim 59 7472 Last post September 17, 2004, 10:28:18 AM
by xiombarg
PC Secrets « 1 2 » Mike Holmes 18 2240 Last post September 17, 2004, 09:23:31 AM
by Mike Holmes
Playing two games « 1 2 » Sparky 23 3078 Last post September 15, 2004, 08:01:40 PM
by Callan S.
What does guided drift look like? Frank T 4 734 Last post September 15, 2004, 01:06:12 PM
by Frank T
The Harsh Reality of Game Design and the ‘Fantasy Heartbreak Kester Pelagius 12 2220 Last post September 15, 2004, 09:50:26 AM
by mike
A second look at combat « 1 2 » Akuma Kyo 15 2412 Last post September 15, 2004, 02:02:26 AM
by Akuma Kyo
Nighttime Animals is a Revolution Jonathan Walton 7 1178 Last post September 14, 2004, 05:56:21 PM
by Jonathan Walton
Death and Dying « 1 2 » Inner Circle Inc 16 2121 Last post September 14, 2004, 02:44:59 PM
by Doctor Xero
Are we as cool as Shakespeare? « 1 2 3 » lumpley 44 5446 Last post September 14, 2004, 07:57:23 AM
by pete_darby
Terminology Problem: Drift « 1 2 » John Kim 22 2425 Last post September 13, 2004, 06:33:41 AM
by Marco
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