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Very large creatures

Started by Valthalion, May 06, 2004, 09:24:52 AM

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Valthalion

Hi guys

I am developing a character who is Seelie (Magical).  He is about 6 inches tall.  However he is outrageously over confident and aggressive with a bad temper and of course he is little. (F Gifts flaws).  However the rules say he can't enter combat with larger opponents. (p48 Little flaw)  However when I explained this to him he held me to ransom with a 5 inch dopplehander sword (well pin) and he seemed to be carrying a 15 inch pike and a makeshift shield (Could that be my missing button?)

He seems to feel that he can fight anybody. Actually he is protesting loudly in my left ear right now. Curse the Glamour vagary.

Seriously has anyone tackled Superlarge or small opponents.  Knight vs dragon or pixie vs human.  etc.

My apologies if this has already been covered.

Ouch he just dropped a paperweight on my shoulder, Lvl 3 it seems. Shock 7, Pain 8-WP, well 7. ( don't seem to be handling this like my character aaahh)


Regards

Valthalion
Knight against chaos.
Ours is to choose what to do with the time we have been given

Gandalf

bergh

6 inches tall, thats a half feet right?

Then he can't have more then ST1 or TO 1 or 2, which says that he will get bashed by even weakest humans.........
Kind regards....

-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files: http://fflr.dk/tabletop/TROS/

Uber_Munchkin

However he would be very difficult to hit in a melee, especially if he's got the Glamour vagary.  Hmmmmm, something worth thinking about.  I'll let you know if I think of anything.

EDIT:  Something did occur to me, why should his strength etc be limited, he is after all Faerie.
'I made a god out of blood not superiority,
I killed the king of deceit,
wake me up in anarchy.'

-- KMFDM - Anarchy

Dain

My suggestion would be for him to be an irritant (seems like he kind of has this down anyhow). By that what I mean is have his attacks reduce combat pools of those he's literally needling. While no one is going to aim at him if a normal opponent is swinging on him too, his attacks really aren't going to have real combat effect other than pain unless he punctures an eye or something. So from that aspect, I'd have his "wound levels" actually be combat dice reductions for the opponent instead of physical damage. For example, if he jabs his needle into the guy's butt, it IS going to hurt and distract him, even though it does no real damage. Maybe just take his successes versus the opponent's willpower check to ignore the pain/distraction, with net successes reducing the combat pool of the guy screaming and holding his butt...making it easier for the normal opponent to dispatch him. Short of that, I'd use your sorcery as your primary attack (suggesting duration spells here, not the least of which is the movement based ones...that way you can do fly-by's at ridiculous speed to do hit and run tactics (ie. you only have one exchange per melee round instead of two because by the time the second half get here your momentum already has you several yards past him. If I thought about it for a while I'm sure I could phlush this out and come up with some more concrete stuff, but I think you can probably do that yourself now that I've made the comments.

Just a thought.

[MKF]Kapten

He could also thrust his 5" pin into someones throat were it will more than hurt ~~
The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.


While other clans play, MKF kills!