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Sorcerer & Sword PBeM

Started by jburneko, January 29, 2002, 07:21:22 PM

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jburneko

Hello All,

Well, for a while now Mike Holmes has been trying to talk me into running a PBeM of some kind, particularly using a more Narrativist friendly system.  I've finally decided what I want to do.

My role-playing related reading lately has consisted of White Wolf's 3E update of the Ravenloft setting and, of course, Sorcerer and Sword.  I absolutely love both.  So here's the deal.  I want to run a Dark Fantasy game using elements of Ravenloft (NOT the whole setting) and the Sorcerer + Sorcerer & Sword rules.

The Black Forest setting from the Sorcerer and Sword book is a really good start but I'm thinking more Bram Stoker and less Brothers Grimm.  Outside of that I'm incredibly flexible.  This can be anything from gritty steel and claw (Conan vs. Werewolves) to more finesse and wit (Three Musketeers vs. Vampires) in feel.  White Wolf likes to call the World of Darkness Gothic-Punk.  You can consider what I have in mind as Gothic-Pulp.

Anyway, obviously, I'd be GMing and Mike Holmes would be one of the players.  I'd like two more players.  If you're interested please email me privately and include your thoughts on the setting and perhaps a sketchy character concept.  These don't have to be great detailed things.  A jumble of random elements is perfectly acceptable.

Notes:

I plan to setup a yahoo group/club for managing this game.  I have never run a PBeM and do have my doubts about the format.  I've seen many a PBeM fall to pieces but then I've seen games that have produced epic volumes of work.  I plan to put in my best effort to keep things flowing smoothly.  As far as the system is concerned I feel fairly confident that it will translate well to the PBeM format.  The combat system in particular is very PBeM friendly.

Also, anyone is welcome to continue this thread with their thoughts on the setting.  I'd be particularly interested in people's thoughts on the Gothic-Pulp blend and I'm sure others would be interested as well.

Thanks.

Jesse