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[Sorcerer] Combat example -- is this right?

Started by Peter Nordstrand, July 31, 2004, 08:41:23 PM

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djarb


Peter Nordstrand

Hi folks,

Thank you for participating in the discussion, but you need to slow down. Right now a new post appears before I even manage to change facial expression. Now, with all due respect, please shut up and let me collect my thoughts for a second.

Cheers,
Any sufficiently advanced incompetence is indistinguishable from malice.
     —Grey's Law

Yokiboy

Quote from: sirogitIn my personal expiereince, the possibility of canceling announcements is a feature, not a bug.
I've come to the same conclusion after reading this thread, and checking out some of the Actual Play stories. I think I have a grasp of Fortune-in-the-Middle now.

Valamir and Trevis, you're input was very valuable as well.

Quote from: Ron EdwardsYay, classic question! See FitM and bonus dice, and let me know if you need more.
If it's a "classic question" shouldn't the link appear here?  ;)

Actually reading the replies to this thread, along with some story accounts of other people's games cleared it up for me, and I am now psyched to give it a go myself.

Peter, I'm sorry if I added to the confusion by tacking on my own questions on top of yours. You might want to check out the Sorcerer Wiki for some advice.

Thanks,

Yokiboy

Peter Nordstrand

Hi again,

I didn't mean to sound grumpy, you were all moving too fast for me, that's all.

You may have to refer to my original post to get what I'm saying below.

Quote from: Ron EdwardsHere goes! You're in italics, I'm in bold.

Round 1 is just fine as written.

ROUND 2
DECLARATIONS
Albin looses his roll due to damage.
Error here: right now, he can roll Will to overcome a stated number of dice, and if successful, may use these dice to act this time after all. Revise all subsequent actions accordingly; you're forcing Albin to lose an action he doesn't need to lose.
Hang on. Sorcerer page 108 says: "As long as the sorcerer is not carrying penalties greater than twice his or her Stamina, this attempt may be made." But Albin is carrying penalties equal to three times his Stamina, isn't he? *Thinking.* Unless you count Albins lost action in Round 1 as his "next action", in which case he is only at -3 at the beginning of Round 2 ... ah, yes, that must be it.

Quote from: Ron EdwardsAlbin shouts to the demon to Boost his Stamina. The demon decides not to resist, so the action is a success. (However, if the demon wanted to resist, it would get a +3 bonus to its Will roll, as a result of Albin's lasting damage from the first round, right?.).[/i] Actually, all this would be part of Round 4 - it's a new action and can't be included in this round.

This I do not get at all. How can aborting to defend be a new action? Or are you saying that Albin cannot shout to his demon to Boost his Stamina, when that was his exact declaration?

Thank you for your kind assistance,
Any sufficiently advanced incompetence is indistinguishable from malice.
     —Grey's Law

Ron Edwards

Hi Peter,

Second part first - you're right, I forgot that Albin had stated his action to command his demon back in the announcement phase. So let's see how it works.

He shouts. Demon doesn't defend. Demon does roll one die, to see whether it perceives and understands the command. (See? Don't ignore the system. Always use it in the middle of complex conflict.)

Now for the first part, which is far trickier. Due mainly to me, not to you.

Taking it from the top ...

Albin is dealing with some serious difficulties: major damage, albeit mostly temporary. Yes, according to what you quoted, he shouldn't get the Will roll - the sentence is accounting for a simple "blowout" hit that knocks the sorcerer so far for a loop that it's not even funny.

But ... some groups ignore this rule. I tend not to ignore it for sword-and-sorcery, but indeed to ignore it for Demon Cops. Sometimes (as in my post to you) I forget to remember to forget about it ...

But given that you're using the rule, yep, you're dead on.

Best,
Ron