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My 21 Hour D&D Session Summary

Started by Dr. Velocity, September 03, 2004, 08:20:51 AM

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Ron Edwards

Hiya,

One thing I can now say confidently - you aren't looking for any advice on how to alter your habits or experiences of play.

You've described it (I quote) as tedious, repetitive, and boring. You've also pointed out that most of your decisions about playing are determined by other people's logistic or emotional constraints.

But it also appears as though you aren't interested in changing it. All right, I can accept that.

Given that, then, what are your goals for this thread? The play-account was an interesting read, certainly, but now that you've posted about play itself ... what do you want to discuss?

Best,
Ron

Dr. Velocity

Honestly, my reason for posting the original post was just to share my own experiences and give people something to read and maybe see some examples of things they might recognize from their own lives, hence I put it in Actual Play, which I presume is for anyone to post summaries of Actual Play of their gaming sessions - the few derisive comments during the summary were really meant more as personal color and a little venting than as a cry for help. I just started answering questions as they were being asked =) Sorry if I somehow got something mixed up or mislead anyone or committed a faux pass, some of the posts on these forums are pretty heady and I have a little trouble from time to time figuring out where some posts should go. Anyway, yeah, I was just posting play transcripts, basically, and have two more if its permissible to post them.
TMNT, the only game I've never played which caused me to utter the phrase "My monkey has a Strength of 3" during character creation.

Ron Edwards

Hi Dr. V,

Actual Play posts are very, very valuable things and I encourage you to put'em here.

But "... just a play transcript" isn't much of a basis for discussion. If you could provide anything at all for others to work with, then we will all benefit.

Some examples might include finding some element of role-playing theory which interests you and which you think has surfaced in this instance of play, or raising some point about role-playing which you think is helpful to others, or even discussing how a particular rule was or wasn't applied.

It might surprise you how even the most trivial-seeming decision during play ("do we or don't we use this posted rules-correction, and why") is grounds for a lot of powerful insight.

Best,
Ron

P.S. You seem very concerned, in this and in your original post, about whether it's all right to post. If you're really unsure, then just ask me by private message rather than posting and then apologizing all over the place about it.

Dr. Velocity

Thanks much Ron, I understand your point about having at least a vague purpose of posting something.
TMNT, the only game I've never played which caused me to utter the phrase "My monkey has a Strength of 3" during character creation.