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[Brag, Boast and Screw] Playtest draft ready for critique

Started by Doug Ruff, April 14, 2005, 08:07:56 PM

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Doug Ruff

In the recent Forge Birthday calebrations, I made a couple of promises.

One of these was to design and release at least two free PDF games before the next Forge Birthday. The other was to develop the boasting mechanics I posted in this thread into a game.

So, as part payment against these promises, I present you with the first playtest draft of my new game: Brag, Boast and Screw

It's a one-shot game about heroes who compete for bragging rights by taking on increasingly difficult challenges. It uses playing cards for resolution, and you can stab each other in the back a lot.

The twist? The characters don't have any of the Skills they're boasting about, until after they successfully use them in play.

It's a complete game, if somewhat sparse in layout. However, I'd really appreciate any suggestions any of you have for making it a better complete game. Especially:

(1) Are the rules (especially regarding narration and Niche Protection) clear, or are there ambiguities?
(2) The game is intended to balance, so that one player doesn't dominate if they get a lucky hand early on. can you see any way in which the game can be easily 'broken'?

Thanks,

Doug
'Come and see the violence inherent in the System.'

MatrixGamer

Fascinating. Looks like a fun game to play with a group of actors. I have an "Adventurers Club" in my house (with elephant head and African masks) where such a game would be a gas. I'll print off you game and see if I can get any takers.

Chris Engle
Hamster Press
Chris Engle
Hamster Press = Engle Matrix Games
http://hamsterpress.net

Tobias

Looks fun. The only thing that worries me is 'getting off the ground' - will continuos Screwing in the beginning prevent the ball from rolling?

(Testing will tell... :) )
Tobias op den Brouw

- DitV misses dead gods in Augurann
- My GroupDesign .pdf.

Doug Ruff

Quote from: TobiasLooks fun. The only thing that worries me is 'getting off the ground' - will continuos Screwing in the beginning prevent the ball from rolling?

According to the playtest comments in this thread at RPG.net, this looks like it's a problem.

I'm going to do a revamp, but haven't got round to it yet. I expect to make the following changes:

(1) Players start with 5 cards instead of 3
(2) You can add as many extra cards from your hand as you like: it's not limited to the number of players who didn't Screw you
(3) No point scoring: just take the best 3 cards from each side, best hand wins. This means that a player never has to use more than 3 cards to attempt the challenge.

You may want to include these as 'house rules' if you try the game.
'Come and see the violence inherent in the System.'