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[Ganakagok] The Sun Also Rises

Started by Bill_White, June 07, 2005, 06:21:49 PM

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Bill_White

Ganakagok is a game where characters play Inuit-like tribesmen who live on an island-sized iceberg and revere the Stars in a fantasy world where the Sun is rising after a thousand years of night.  Over the course of the game, the characters try to figure out what the coming of the Dawn means for them and their people, and what if anything they should do.

Game-play works like this:  Players create characters by first developing a backstory for the character inspired by "Ganakagok cards" and oriented around the character's hopes, fears, and visions relating to the Dawn.  During play, the GM aggressively scene-frames for each character in turn.  A single dice roll determines who narrates the consequences of character actions by interpretating a Ganakagok card; the dice roll also controls the accumulation of "medicine" that affects the player's ability to (a) influence the interpretation of cards during a later "Events phase" and (b) narrate a happy ending for the character during the epilogue-like "Morning turn."

This is the latest version of the game; I haven't playtested it yet but I hope to soon.  Prior to that, I'm hoping that people will take a look at the rules to see if they're coherent to read (they make sense in my head, but we all know how that can be).  I'm particularly interested in comments on the new material, e.g., the rules for dealing with the Metaplot (p. 17) and the Events phase (p. 38).  Also, I think that the Morning turn rules (p. 26 and then on p. 39) finally work, but they're a little complicated and I wonder if they're worth it.

Thanks!

Bill

Andrew Morris

Seems pretty clear. In the "Metaplot" section, you might want to say something like "use the Metaplot Device (see page 41)" instead of "create a Metaplot Device." That phrasing threw me for a bit.
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