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Nature vs modern society rpg

Started by Iraku, July 25, 2007, 02:56:13 AM

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Iraku

this game is pretty well played like DND but with a couple tweaks. Tweaks below
1. you get to pick from eight classes and races
2. nature is good aligned, modern society is evil aligned
3. eventually meet up at neutral spot to discuss plans ( plans can go many ways and can be changed)
4. have fun and try to send modern society to where it belongs
5. no open game content
    Races and classes below

   races- humans, catters- basic humanoid cats, polats- skunk people, jaglers- ferret people, egots- yeti people, ventrils- fisher or wolverine people, Hestues- peacock people, gestods- alligator people
  classes- bespid- played much like a barbarian, gestro- played like a healer and herbalist, centro- played like a natures rogue, fodd- played like a basic loner person, yesp- a basic poison artist, tret- played like a witch doctor, rep- played like a channeler, clest- played like an angry psychic

  races and preferences

   humans can become anything if taught well but usually prefer the tret class, catters like becoming fodds, jaglers are naturally gifted at becoming centros, egots for their longevity like becoming clests, ventrils for with their anger problems usually become bespids, hestues has been known to become gestros due to their beauty, polats invented the yesp class due to their stench, gestods with their quick reactions and stealth plus wise moves usually leads them down to either rep or centro.

   enjoy playing at post times and can be flexible in time and people at a timeI ( will let you know ahead of time to play in game or will let you know on yahoo mail or messenger)

    P.S if anyone has any questions you can email me at yahoo mail at mttps@yahoo.com or we can direct each other to yahoo messenger.

Ron Edwards

Hi there,

It seems to me that you have described a D20 setting. If it's played "like D&D," and if you have classes and races as you describe, why not use D20?

Also, remember that the Forge is a discussion site. What you've posted isn't much more than an announcement to come play the game with you on-line. What do you actually want to discuss about your game? We can't provide answers or ideas if we have to guess what you're asking.

So, please post an actual question or inquiry or point of discussion that people can work with.

Best, Ron