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Art: Does It Matter?

Started by Lxndr, November 18, 2003, 02:46:35 PM

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Lxndr

Oh, a brief coda (I hope this isn't stepping on any toes; I'd edit my post but Ron has already posted):

If anyone wants to further discuss this (or tangential topics such as ways-people-learn) in private messages, I welcome them.[/code]
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming

xiombarg

Quote from: LxndrOn the other hand (and this is getting a bit tangential) it somewhat surprises me that the population of "gamers" would encompass a high number of visual learners, since what the player sees is the least important part of any game, in terms of Actual Play.
Except for LARP. This might explain why LARP is so very popular -- the costuming aspect is highly "visual", and appeals to that sort of people. The immersive play-style is also arguably very "tacticle" as well.

(Tho I'll note that IIRC Raven hates LARP...)

Edit: Sorry, missed the bit where this thread was closed. I just thought my LARP point was an interesting footnote. We can discuss it in another thread if anyone is interested.
love * Eris * RPGs  * Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! -- UNSUNG IS OUT

Ron Edwards

Really closed now!

Best,
Ron

Funksaw

Design is the word when talking about Layout.  Any gamer knows that any text offset by a different colored - or differently shaded - box, or if one column is wider than another, which is the main text and which is supplimental information.

This is all visual design, and an important part of layout.

Now, art on the other hand, can be design or it can be art.  And you're right, art has nothing to do with the text.  When the art starts to INTERACT with the text, then it becomes design.

-- Funksaw
Currently looking to write non-fiction book on the art of RPGs.  Private-message me if you want to point out a good editorial or an interesting thread.