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Multiple opponents (what again?)

Started by Hugin, January 08, 2004, 01:39:58 AM

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Hugin

I apologise in advance if this has been addressed elsewhere but I've looked and can't find an answer.

If a character faces off against two protagonists and, dividing his CP, defeats one (without taking him out) but is parried by the other, how do I figure out who has initiative for the next exchange?

I could continue as if they were separate combats but it seems messy, or I might be inclined to give it to the pair on the basis that they still outnumber the lone hero, but that seems a bit unfair (besides when a pair of heroes gang up on my carefully crafted villain, I might prefer another options).

Any thoughts, suggestions, decisions, guidelines (or URLs) would be appreciated.

Thanks

Dave

Brian Leybourne

If you really can't work it out, just have them throw red/white again. If one attacks and one defends then your problem is solved, ditto if both throw white (end of the round, throw again). If both throw red, it's time for the reflex roll off to see who goes first.

Note, when I say "have them throw" most folk around here just ask the player and don't actually use red and white dice, YMMV.

Brian.
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion

Jake Norwood

If a character chooses to split his CP between multiple opponents, then it's really multiple fights at once, meaning that he can throw white against one and red against the other all in the same exchange, and that initiative is tracked individually for each fight-within-the-fight.

That can get a little tricky, though.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Hugin