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A systems discussion: the sword and the axe

Started by Knight, December 31, 2001, 03:43:00 PM

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lumpley

One of the funniest bits, Knight?  Are you sure?

But...  Do you just mean the paragraph in the evil fucked up side of guns chapter?  A 9mm handgun is good in normal everyday shooting-people situations, like Columbine?  That one?

That must be it.  Right?

-lumpley Vincent


Knight

lumpley

The entire chapter, pretty much. Puts to rest any questions about whether Columbine jokes are still funny.

Marco, Ron

Thanks - you've pretty much satisfied my curiousity.  

Ron Edwards

Hey Knight,

Glad to hear that we made sense on that one.

I also want to emphasize that the ranges within Gamist and Simulationist play are at least as diverse as those within Narrativism. For instance, a lot of the posts on this thread are spot-on for the sort of Simulationist play that was represented in 80s game design (e.g. Rolemaster, many others). But extremely different design issues would apply for Character-Exploration Sim play, as seen in tons of LARP rules. I'm not an expert on these methods, but I think a quick comparison of the mechanics for Call of Cthulhu on the table-top vs. those for Cthulhu Live would show that range pretty nicely.

Best,
Ron