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combat monsters

Started by Ashren Va'Hale, April 30, 2004, 07:20:38 PM

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Ashren Va'Hale

I was wondering if people wouldnt mind posting their most wicked combat monster PC's. Include the CP, str, To, what weapon and armor they use, reflex, knockout and knockdown, relevant gifts and flaws as well as SR's for combat. I am amazed at the variety of ways in which you can develop a nasty CP killing machine for riddle.

I am using a wicked mean combat monster based around the quick and deadly archetype with a reflex of 9 and a base cp of 25. He only has strength and toughness of 5 though and a perception of 6 that he uses with bodylanguage and acrobatics at sr 3 to make up for a lack of effectual armor. Can we say partial evade plus two dice? Sometimes I even do a duck and weave when the opponent throws too few dice.
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!

Ashren Va'Hale

quit lurking! Start posting! [/rant]
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!

Salamander

I am sorry, but I cannot post any of the NPCs as that would be giving away the story.
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".

Tash

Is this a starting PC?  How the heck did you get a Ref of 9 with a starting character?  

My "combat monster" PC isn't really a monster.  Ref 6, WP 7, CP 13.  Str 7 To 5.  Uses leather and chain with a bastard sword.  I can regularly take enveryone in the Combat Sim except for the Hef and Giant, who can kill me easy unless they roll badly.
"And even triumph is bitter, when only the battle is counted..."  - Samael "Rebellion"

Krammer

Now, I'm not exactly sure on the exact stats for this guy, but he was good.
This dude has a combat pool of twenty with a doppelhander, and that's after the penalties for Full Plate with Helm. He had strength of 8, and a toughness of 10. In almost all cases (aside from the one that finally killed him) he could roll aggressive, relying on either his reflex of 7, or his extreme toughness. He lasted almost two years, and he had around 300 inight by the time he was done. Crap, he was a good PC.
(When he died, it was actually because a disgruntled seneschal had made an enemy specifically to kill him. +5 to all attributes. it was kind of cheap.)
A muppet is just a cross between a mop and a puppet.

Mayhem1979

No, Ashren has been buildng that guy for a while.

I've stopped trying to actually kill him in combat.  *sigh*

Ashren Va'Hale

nah, definately not a new character, been around for about a year now. Insight up the wazoo from this guy when he retires.
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!

Tash

So what are the SAs he's been pursuing that have allowed him to progress this far?
"And even triumph is bitter, when only the battle is counted..."  - Samael "Rebellion"

Ashren Va'Hale

wow, good question, they have changed alot but here were the really beefy ones:

Drive: Get revenge by any means necessary (He was once a noble but life then some punk duke took out his family and lands. So off to get revenge! This included joining the dukes men and then humiliating him as well as destroying property and eventually killing the punk)

Passion: Hate the duke (this guy was a real punk and only got tougher the more the game went on)

Passion: Hate the dukes henchmen (because they kept getting in his way when he would try to kill the duke- these were specific henchmen that he tried to eliminate)

Destiny: Be known as the Wind of Death

Luck

Now his drive is to solve a puzzle he discovered on his quest for revenge, a passion for knowlege since he was constantly being out smarted by the duke, passion for his new friends (the party members) a destiny known only to the GM and Luck.
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!