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Some new gifts/flaws

Started by Sir Mathodius Black, May 18, 2004, 07:43:10 PM

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Sir Mathodius Black

Recently ive been toying with the idea of a new flaw called Enemy.  Basically, in its minor version, you have either a not so great enemy eagerly seeking you out or a very powerful enemy that will try to hunt you down when its convenient.  the major version would be either multiple, less powerful enemies actively seeking you  out or one powerful enemy that is willing to go to some serious lengths to get you.  Any thoughts on this flaw are appreciated.

Ive also noticed a lack of gifts relating to archery as well.  WHat about some gifts such as "sharp shooter", where the atn for increased range is raised slower, or a gift that represents being able to load and shoot arrows very quickly and naturally.  Just throwing these ideas out there, tell me what you think.
"God helps those who helps themselves."

bottleneck

'Sharpshooter' gift is easy to implement, just increase range for the weapon.

As for 'Enemy': this could work fine, depending on the campaign. The enemy should be an organization or a group, though (not so easy to kill).
Basically, the enemy should be someone who actively work against the character

Example enemies could be a rival noble family for upper-crust characters(vendetta or feud, type romeo&julie). For a setting with secret organizations, these would also make good enemies (sending the occasional assassin or burning down your house). Also, this flaw could include outlaws (enemy:city watch). This would apply to 'political outlaws', where the flaw bad rep would not be suitable. (gm common sense must apply)

Or how about jews with enemy:the inquisition?
...just another opinion...

Starshadow

QuoteIve also noticed a lack of gifts relating to archery as well. WHat about some gifts such as "sharp shooter", where the atn for increased range is raised slower, or a gift that represents being able to load and shoot arrows very quickly and naturally. Just throwing these ideas out there, tell me what you think

Sharpshooter Gift (Minor and Major) -=Bows Only!!=-

Minor version: You draw faster than most other archers. Subtract 1 from prep time.

Major version: In addition to drawing faster, you also have a knack of seeing where your arrows will hit at greater range. Increase ATN every two range increments.

I feel there should be a prerequisite for this gift.
Maybe X Wit?
Suggestions?

And someone have a better description :)?
Comments?
From the darkness I hear the beating of mighty wings...

Sir Mathodius Black

Well, a quicker draw time could either be wit or agility, but being able to tell where your arrows are going to land would most likely be per i think.  Your descriptions seem logical though.
"God helps those who helps themselves."

Poleaxe

response to quick draw:

why even make it that difficult to acquire?

Allow them to cut the time by 1 if:

they have proficiency of 10 or greater in bows (I feel this should be a training issue...) and need a 6 or 7 in reflexes, maybe just agility.

you could have them roll for it against a a TN of 7 or something.

the roll could be good for like, 3-6 arrows or something, then they need to roll again.

That's just off the top of my head.  I'm sure I could make it simpler and tweak the numbers.  My style is to make it a training/practice issue, not a gift/flaw.  I tend to think these are overused and some could be replaced by skills or training (in the Burning Wheel, training is like a one-time skill purchase that's good all the time, you never spend more on it...)

My prime example is ambidexterity.  I don't like the idea of making it some gift you might have been born with.  That's BS, even if you started when you're real young, you have to keep practicing!!  Sounds like a skill/training issue to me.

sorry for the ramble...

-Alan

Mokkurkalfe

But you *can* get it the training way. Just accumulate enough SA's so you can afford to buy the gift your after. That's how profiency training works, so I see no problem here.
Joakim (with a k!) Israelsson